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  Silksong's Nerfs: I'm Dying on the Moorwing and Sister Splinter Hill
Posted by: xtameembb - 2026-09-22, 06:28 - Forum: Member Introductions - No Replies

In 2026, I am still trapped in a love/hate relationship with Hollow Knight: Silksong. I waited seven years for this sequel. I sharpened my needle, practiced my pogo, and convinced myself I would be ready. Then Pharloom looked at me, laughed, and threw a flying bug at my face. I adore Hollow Knight, but I know my skill gap. I never mastered those nightmarish pogo platforming sequences. I was relieved the hardest content was optional. Silksong, however, has me neck-deep in a first playthrough that feels like a gorgeous, punishing dance. The recent patch has nerfed two bosses, Moorwing and Sister Splinter, and I have opinions. I think those nerfs are largely inessential.

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The Patch Notes Heard Round Pharloom

Team Cherry released a lengthy set of patch notes. Most changes are beneficial. They tune the game closer to what Team Cherry initially envisioned. Among them, two bosses received slight nerfs. Cue the community splitting like a Splinterbark under a charged slash. In any difficult game, especially one with Soulslike DNA, everyone has a take. The 112% Hollow Knight veterans say skill issue. The rest of us say please stop throwing three flying enemies into a tiny room. I am somewhere in the middle. I respect the challenge. I also respect my blood pressure.

[Image: 6ab1c779d3323d216f992dc1i4sl0Zcg07]

Why Moorwing Did Not Need a Nerf

Moorwing is a wholly optional boss. You are not locked into an arena with it. If you do not want to fight it, you can simply walk away. That alone makes a nerf feel strange. Optional bosses are where developers can put the spicy stuff. They are the ghost peppers of game design. You do not have to eat them. If you do, you accept the burn.

Here is my evidence, presented with the confidence of someone who has been dive-bombed by a giant moth:

You can skip Moorwing. Progressing the Flea Caravan wish or quest can skip the fight. Moorwing does return later near the Greymoor Bellway, but that is a choice, not a cage.

You can cheese Moorwing. Ascend to the top of the area and downward-attack from a ledge. The beast cannot circumvent it. It is not elegant. It is effective. In Silksong, effective is a love language.

You can summon Garmond and Zaza. You can request aid against Moorwing. In my experience, they did not appear after I requested them when I had transitioned Moorwing to the Bellway-adjacent area and pursued the Flea quest. That was annoying, but it does not change the intent. Help exists.

So why nerf an optional boss that can be skipped, cheesed, or tag-teamed? I do not see it. If Moorwing was a mandatory gate, sure, tune it. But it is not. It is a test you can ignore. Nerfing it feels like removing a pepper from a dish nobody was forced to order.

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Sister Splinter and the Splinterbark Problem

Sister Splinter is a different story. I found the only real obstacle in that fight to be the Splinterbarks. That is a pattern for me. I dislike many bosses that revolve around ads. Flying enemies are egregiously grating pests. They hover just outside your reach, they punish your jumps, and they make you feel like you are swatting at a wasp while a larger wasp throws furniture at you.

I am dying on the hill that flying enemies are pests. I am also dying on the hill that gank gauntlets lean too heavily on the first game's Colosseums. They are overtuned and excessive. Silksong's rosary economy is brutally impoverishing, though this patch mitigates that somewhat. Thank goodness. I was starting to think I needed a second job in Pharloom.

If anything had to be nerfed, I would prefer gauntlets had fewer waves. I would prefer fodder enemies did not take several hits to kill. They take two to three hits to kill me, including insidious contact damage. I despise contact damage in any 2D game. It is the cheapest form of disrespect. You do not even need to be attacked. You just need to exist near a bug. Congratulations, you have lost a mask.

[Image: 6ab1c77d084f05878fba157aOUZkx1hQ07]

What I Would Nerf Instead

Problem
My Nerf Wish
Reason

Gauntlet waves
Fewer waves
Endurance is not the same as difficulty

Fodder enemies
Die in fewer hits
Trash mobs should not feel like bosses

Contact damage
Reduce or remove
It punishes proximity, not mistakes

Rosary economy
Already touched
I like buying things without selling a kidney

Flying enemies
A stern talking-to
They know what they did

I do not expect these nerfs to strike Silksong's gameplay. I genuinely respect Team Cherry for having a certain level of challenge in mind. Some design choices, however, feel made to impede or frustrate me beyond anything else. There is a fine line between a hard game and a game that is hard because it keeps kicking you in the shins while you tie your shoes.

[Image: 6ab1c785e240a88a46cac1e7Jvwrgugl07]

The Second Patch and the Endless Discourse

Interestingly, the patch notes declare that Team Cherry is already working on a second patch. That suggests more nerfs and/or buffs are coming. Each subsequent patch will divide the playerbase again. Some will call it redundant. Some will call it appreciated. Some will call it a betrayal of the vision. Some will call it Tuesday. In 2026, the discourse is still going. Silksong is not ruined. It is polarizing. It is difficult. It is beautiful. It is also occasionally a migraine with a soundtrack.

My love/hate relationship with Silksong is not going anywhere. I will keep playing. I will keep dying. I will keep muttering about Splinterbarks under my breath. But if I had to choose, I would leave Moorwing and Sister Splinter alone. Nerf the gauntlets. Nerf the contact damage. Nerf the feeling that every room is a personal insult. Let the optional bosses stay sharp. Let me walk away if I want to. And let me complain about it either way, because that is the true endgame.

[Image: 6ab1c78c084f05878fba15a45g4eXra307]

If you are still on the fence about picking up Silksong, or you are eyeing a few metroidvanias to tide you over while the second patch cooks, it helps to know what you are actually paying before you commit. Prices swing wildly between storefronts, regional eShops, and key resellers, and the difference between a full-price impulse buy and a discounted pickup is often a few clicks. I have started running everything through a game price comparison site like DealNest before checkout, mostly because my backlog is already a monument to good intentions and I would rather spend the savings on a game I will actually finish.

It is also a small mercy when a title you were unsure about drops below the threshold where the frustration stops mattering. A hard game at full price feels like a gamble. The same hard game at a discount feels like a challenge you chose. Either way, check the numbers before you hand over your rosaries.

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  Hollow Knight: Silksong Map Guide - All 28 Maps and How to Get Them
Posted by: xtameembb - 2026-09-20, 09:20 - Forum: Member Introductions - No Replies

Hey there, fellow wanderer! Have you ever found yourself lost in the twisting corridors of Pharloom, wishing you had a map? I know I have. In Hollow Knight: Silksong, there are 28 maps to collect, and let me tell you, they make all the difference. Whether you're buying from Shakra or hunting down hidden devices, this guide will help you become a master cartographer. So, grab your needle, and let's dive in!

First things first: Shakra. She's that fierce warrior you'll hear singing or see leaving a trail of Throwing Rings. You can buy half the maps from her. But from Act 2 onward, you'll also find maps by interacting with strange devices or picking them up in map rooms. If you're short on Rosaries when you first meet her, don't worry—you can always buy the map later when you run into her again. Just be prepared to navigate without one for a while, which can be tricky!

[Image: 6aaf248007b2c20b948e987bvGqxtK7t07]

Now, let's break down all 28 maps. I've organized them into a handy table so you can quickly find what you need. Remember, the prices are in Rosaries, and the locations are relative to landmarks like benches or Bellways.

Map
How to Obtain
Cost (Rosaries)
Location

Bone Bottom
Buy from Shakra
40
NW part of The Marrow

The Marrow
Buy from Shakra
50
Near bench in NW part

Deep Docks
Buy from Shakra
50
East of Deep Docks Bellway

Far Fields
Buy from Shakra
50
Cave SW of Far Fields Bellway

Wormways
Buy from Shakra
70
East side, upper path from Moss Grotto

Hunter's March
Buy from Shakra
70
East side, east of path down to Deep Docks

Greymoor
Buy from Shakra
70
Eastern part, west of Craw Lake

Verdania
Find on bug corpse
-
Small camp in SE part

Bellhart
Buy from Shakra
40
Lower Shellwood, beneath Greyroot's hut

Shellwood
Buy from Shakra
70
Lower part, beneath Greyroot's hut

Blasted Steps
Buy from Shakra
70
Eastern part

Sinner's Road
Buy from Shakra
90
Near bench on NW side of central shaft

The Slab
Find on bug corpse
-
Cell east of bench in center

Mount Fay
Buy from Shakra
40
Near bench in lowest part, near path to The Slab

Sands of Karak
Buy from Shakra
90
Chamber on western side of central shaft

Bilewater
Buy from Shakra
90
Center, NE of Bilewater Bellway

Weavenest Atla
Inspect device
-
NE part; head right from Needolin door, break two glowing orbs, inspect device in left chamber

Grand Gate
Inspect machine
40
Central part

Underworks
Interact with map
-
Small chamber on western side of central shaft, above first bench

Whiteward
Inspect machine
70
Area south of only bench

Choral Chambers
Inspect machine
70
Area east of Grand Bellway

High Halls
Inspect machine
70
Area east of path up from Choral Chambers

Whispering Vaults
Inspect machine
70
Hidden chamber at top of central shaft

Cogwork Core
Step on button
-
Hidden area above foldable bench, beneath NW passageway into Choral Chambers

Memorium
Inspect machine
70
Map room in SE part

Putrified Ducts
Inspect table
-
Room on west side of central shaft, SW of Putrified Ducts Bellway

The Cradle
Inspect machine
70
Alcove on west side

The Abyss
Inspect device
-
Secret area above bench in lowest part

As you can see, Shakra is your go-to for many maps, but you'll also need to keep an eye out for other opportunities. I remember the first time I found a map on a bug corpse—I was so surprised! It just goes to show that exploration always pays off.

[Image: 6aaf2488328baf9d78a285269VJNTB0R07]

A few tips from my own journey: Always buy maps when you can, because backtracking without one is a nightmare. Also, keep an eye out for glowing devices and bug corpses—they often hold maps. And don't forget the Cartographer achievement! Collecting all 28 maps will reward you with that shiny trophy.

Now, let's talk about the Act 2 shift. In the first act, you rely heavily on Shakra. But once you hit Act 2, you'll start finding maps in map rooms or from strange devices. It's a nice change of pace, and it encourages you to explore every nook and cranny. Have you ever stumbled upon a map machine by accident? I know I have, and it felt like winning the lottery!

[Image: 6aaf2492c7aa4725b3351002gNptvvSg07]

One thing to keep in mind: some maps, like the Weavenest Atla map, require a bit of puzzle-solving. You'll need to break glowing orbs and inspect devices. Others, like the Cogwork Core map, just need you to step on a hidden button. It's always a good idea to poke around every corner.

So, there you have it. With this guide, you'll never be lost in Pharloom again. Happy mapping, and may your journey be filled with discovery! And remember, if you ever feel overwhelmed, just take a deep breath and ask yourself: what would Shakra do? Probably sing and throw rings, but you get the idea.

Once you've charted every corner of Pharloom, you might find yourself craving another world to explore. Whether you're eyeing a new Metroidvania or revisiting an old favorite, keeping track of sales across different storefronts can be a chore. That's exactly why I started using a game price comparison tool—it saves me from missing out on good deals.

DealNest is one of those sites that makes the hunt almost as satisfying as finding a hidden map. It aggregates prices from multiple retailers, so you can see at a glance where a game is cheapest. If you're planning your next purchase after Silksong, give it a look.

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  After Silksong, Hollow Knight Fans Need New Hopes
Posted by: xtameembb - 2026-09-19, 08:19 - Forum: Member Introductions - No Replies

The Nintendo Direct was once a stage for a very specific kind of heartbreak. For seven years, Hollow Knight fans tuned in with the same desperate hope: maybe this time, Silksong. Maybe this time, Hornet would appear. Maybe this time, Team Cherry would end the silence. In 2025, that hope was finally answered. Hollow Knight: Silksong arrived, real and playable, and the long wait collapsed into a strange new problem. When Nintendo announced another Direct for 2026, the Hollow Knight community discovered they had nothing left to beg for.

[Image: 6aadd2fdcd6536649ebcd19epS65aYLo07]

Instead of relief, there was an odd emptiness. The Direct had been their annual ritual of disappointment, and now the ritual was broken. For years, the phrase 'Silksong at the Direct' had been a meme, a prayer, and a punchline all at once. Now it was just a memory. The fans had become so accustomed to hoping that they started hunting for a new impossible dream before the old one had even cooled.

The Hopium Machine Needs New Fuel

The search did not take long. Hollow Knight fans, like many Nintendo fans, have a mental list of announcements that feel permanently just out of reach. A new Kid Icarus. A new F-Zero. Nintendo acknowledging that Star Fox still exists. These are not realistic expectations so much as emotional insurance. They are the games that let fans feel the sweet ache of wanting something that will probably never come.

Mother 3 finally getting a release outside Japan is the big one. It was the original hopium game before Hollow Knight even existed. Japanese Nintendo fans have been able to play Mother 3 for almost twenty years, yet despite Earthbound's popularity elsewhere, it has never been localized and made available in other regions. For many, that absence is a wound that never healed. Every Direct is a chance for Nintendo to finally do the right thing, and every Direct without Mother 3 is another small betrayal.

Then there is Metroid Prime 4. The real hopium game heading into the latest Direct is Metroid Prime 4, and even though yet another rating makes it seem very likely that the game will finally get a release date, Metroid fans are starting to get nervous again. It has been nearly a decade since Nintendo revealed it was working on Metroid Prime 4. People have played it. The finish line has seemed visible for months. But if it does not get a release date soon, worry will spread like a virus. Metroid fans have been burned before, and they know that a rating is not a release date.

[Image: 6aadd30166aa7e845875818bWWPoIBuj07]

A Wider Web of Worry

The Hollow Knight community is not alone in this cycle. Across the industry, fans build shrines to games that have been teased, rumored, or simply imagined. Hopes are high for a Wolverine re-reveal at a State of Play that has not even been announced yet. Those waiting for news about Kingdom Hearts 4 are really starting to worry. At least they have something to worry about, unlike Final Fantasy 9 fans, who have been left in a quiet purgatory of remaster rumors and anniversary whispers.

It is a strange ecosystem. A Nintendo Direct no longer needs to include Silksong, because Silksong is here. But the Direct still needs to include something. The fans still need a reason to gather, to speculate, to argue, to create elaborate charts, and to feel that familiar sting when the credits roll and their most wanted game is nowhere to be seen.

The New Hopium Leaderboard

Game
Why Fans Still Hope
Realistic Chance

Mother 3
The legendary untranslated sequel
Low, but never zero

Metroid Prime 4
Rated, played, and still dateless
High, if Nintendo is ready

New Kid Icarus
Nostalgia and Sakurai dreams
Very low

New F-Zero
Captain Falcon deserves better
Low

Star Fox
Nintendo remembering the franchise
Medium-low

Wolverine
A re-reveal at an unannounced State of Play
Medium

Kingdom Hearts 4
Square Enix silence is getting loud
Medium

Final Fantasy 9
Remake rumors and anniversary energy
Unknown

The table is only half a joke. For many fans, the hope itself is the entertainment. The Direct is not just a marketing event. It is a shared story, a season finale, and a group therapy session. When one dream is fulfilled, another must take its place. That is how fandom survives.

By 2026, Hollow Knight: Silksong is no longer a rumor. It is a game people have played, criticized, loved, and maybe even finished. Hornet has taken her place in the pantheon. But the Hollow Knight fandom has not learned how to be satisfied. It has only learned how to transfer its longing. The next Direct will arrive, and the fans will watch. They will hope for Mother 3. They will hope for Metroid Prime 4. They will hope for something impossible. And when the presentation ends, they will do what they have always done: pick a new dream, and wait for the next chance to be disappointed.

While the waiting continues, the practical side of being a fan does not pause. Backlogs grow, wishlists stretch on for pages, and the games already released quietly compete for attention with the ones still years away. That is where a tool like game price tracker from DealNest earns its place, letting players watch for drops on the titles they actually intend to play instead of paying full price out of impatience.

It is a small shift in mindset, but a useful one. Instead of pouring all that energy into a Direct that may or may not deliver, fans can spend a little of it on the games sitting unplayed on their shelves, waiting for the right moment and the right price.

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  A Hornet's Guide to Every Simple Key in Silksong
Posted by: xtameembb - 2026-09-18, 21:46 - Forum: Member Introductions - No Replies

I still remember the first time I saw a Simple Lock in Hollow Knight: Silksong. It was a smug little door in the Deep Docks, and I had no key. I had Rosaries, a needle, and a bad attitude, but none of that mattered. What good is a key if you forget where the lock is? And what good is a lock if you never find the key? As of 2026, Pharloom has not gotten any kinder, so I am writing down every Simple Key location and every Simple Lock use I have found, so you do not have to backtrack through a thousand crawling tunnels like I did.

Simple Keys are single-use, which is why I treat each one like a precious secret. There are only four in the game, and each one opens a specific door. If you waste one, you will feel it. So let us walk through the keys first, then the locks.

The Four Simple Keys of Pharloom

Key #
Location
Cost or Requirement
What to Remember

1
Bone Bottom
500 Rosaries
Buy from Pebb the merchant

2
Sinner's Road
Double jump or clawline
Top northeastern corner, survive the ambush

3
Sands of Karak
Quick traversal before the path vanishes
Far east bench, body of a dead bug

4
The Wandering Merchant quest
650 Rosaries
Find Jubilana, then unlock her at First Shrine

1. Bone Bottom: Pebb's Price

The first key is the easiest to understand and the hardest to afford early on. I walked up to Pebb the merchant in Bone Bottom, and he wanted 500 Rosaries. That felt like a fortune when I was still learning how to survive. I farmed, completed wishes, and scraped together the cost. If you are short, do not rush into every locked door you see. Trust me, the key is not going anywhere.

2. Sinner's Road: The Top-Floor Ambush

Sinner's Road taught me that vertical exploration is its own kind of horror. The second Simple Key sits in the top northeastern corner. You need the double jump or the clawline to cling to walls and climb to the top. Hit the lever to access the top floor, and then get ready. Hornet is ambushed by a big enemy. I died twice before I learned its rhythm, but defeating it rewards the key. Who would have thought a simple climb could turn into a boss fight?

3. Sands of Karak: A Dead Bug's Gift

The third key is a test of speed and nerve. In the Sands of Karak, I had to hit a branch and move quickly before the path disappeared. Once I was far east, I kept going in the same direction until I reached a bench with a body on it. I grabbed the Simple Key from the dead bug. It is grim, but in Pharloom, grim is just another word for Tuesday.

4. The Wandering Merchant: Jubilana's Final Key

The last key comes from The Wandering Merchant quest. I found Jubilana, then returned to the First Shrine to unlock her as a merchant. After collecting 650 Rosaries, I bought the Simple Key. It is expensive, but by this point you should have a decent Rosary route. If you do not, hunt down wishes and sell what you can spare.

Where to Use Every Simple Lock

Now for the part that actually matters. A key without a lock is just a shiny regret. Here is where I used each one.

Deep Docks: The Bellway Door

From the Deep Docks Bellway, head right to the lower door. Attack the lever to go down deeper and enter the path below the Forge Daughter. At the end, there is a locked door that reveals a huge part of the Deep Docks. You can access this area later from Far Fields after acquiring certain abilities, but using the Simple Key here gives you a head start with exploration. I chose the early route, and it paid off.

Sinner's Road: The Green Prince's Cage

In the vertical room right next to the bench where Shakra is singing in Sinner's Road, I found the Green Prince imprisoned in a cage. Climb a few cages, then glide down the left to access the Simple Lock. The NPC asks Hornet not to free him, but you have to do it to trigger his quest. Sometimes being a hero means ignoring good advice.

Wormways: The Alchemist's Assistant and Sharpdart

Upon accessing Wormways, keep going left while avoiding the falling worms until a door eventually appears. This opens more parts of the area, lets you complete the Alchemist’s Assistant quest, and unlocks the Sharpdart skill. That skill is hidden behind a Needolin door that can only be reached by using the clawline and double jump abilities.

[Image: 6aab2ff75414e826e37ddf49ERxR77Wp07]

Sharpdart is worth the trouble. It changes how you move and fight, and it makes some later platforming sections far less cruel.

High Halls: Rosary Cannon and Pale Rosary Necklace

The door in High Halls is easily accessed from the station location. Unlock the door and head inside to find an obstacle blocking the path leading up. Destroy and navigate the tunnels while avoiding the deadly wheels until you reach the end. There are two paths available. Head down first to get the Rosary Cannon, then go up to collect a lot of Rosaries and open a chest containing the Pale Rosary Necklace. I went up first once, and I regretted it. Learn from my mistake.

Final Thoughts

Simple Keys are not just items. They are choices. Each one forces you to decide which part of Pharloom you want to open early, and which part can wait. In 2026, with more players than ever crawling through Silksong, I still see the same question: where do I use this key? My answer is simple. Use it where it hurts least to wait, and where it helps most to explore now. For me, that meant Deep Docks first, then the Green Prince, then Wormways, and finally High Halls. Your path may differ, but at least now you know where every key hides. Good luck out there, and do not waste your Rosaries on regret.

If hunting down four Simple Keys taught you anything, it's that patience and a bit of planning stretch your resources further than impulse ever will. The same logic applies to building your library. Most of us have a wishlist full of games we'd happily play right now but not at full price, and waiting for the right moment to buy is its own kind of sequence break — you skip the sting and still get where you wanted to go. That's exactly the problem cheapest steam keys was built to solve, gathering discounted keys from reputable sellers into one place so you're not tab-hopping between storefronts comparing numbers.

DealNest keeps that comparison quick: browse current listings, check the price against what you'd pay on Steam directly, and buy only when the discount actually justifies it. It won't tell you which metroidvania to play next, but it can make the backlog cheaper to build while you wait for the next patch, DLC, or sale. Think of it as one more lock worth opening early — the only difference is that this one saves you money instead of Rosaries.

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  Sprinqua — Irrigation Controller
Posted by: admin - 2026-08-25, 13:55 - Forum: App Requests & Suggestions - Replies (1)

Welcome to the official Sprinqua discussion area!

Sprinqua is an irrigation controller application for Orbit OS, designed to manage irrigation zones, schedules and watering programs.


This forum section is the place to discuss everything related to Sprinqua, including:

  • Installation and configuration
  • Irrigation programs and schedules
  • Zone and valve control
  • New features and improvements
  • Bug reports and troubleshooting
  • Hardware compatibility
  • Feature requests and suggestions
  • Feedback and general discussion

Sprinqua is currently under active development, so feedback from users is very valuable. If you find a bug, have an idea for a new feature, or simply have suggestions on how Sprinqua could be improved, please feel free to share them here.
Current status

Sprinqua is currently in development and some features, including support for additional hardware, may still be in beta.
New releases and important updates will be announced in this section.
Thank you for trying Sprinqua and for helping improve it!

Happy watering!

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  Orbit Studio — Remote Dev Extension for VS Code
Posted by: admin - 2026-06-30, 10:15 - Forum: Orbit Studio - No Replies

Orbit Studio is the VS Code extension that enables real-time remote development for Orbit OS devices. With it, you can connect directly to your device (Raspberry Pi, Arduino UNO Q, or any certified hardware) and edit, test, and debug your .orb apps without manually deploying after every change — updates reflect live on the device.

A note on availability: Orbit Studio isn't on the VS Code Marketplace yet — it's currently going through the approval process. Once it's live there, installation will be a one-click affair. In the meantime, we'll be posting new releases and their changelogs right here in this forum, so keep an eye on this thread for updates and manual install instructions until the Marketplace listing goes through.


This forum exists for:

  • Installation and setup questions — issues connecting Orbit Studio to your device, SDK configuration, authentication, and similar setup hurdles.
  • Release announcements & changelogs — new builds posted here ahead of the official Marketplace launch.
  • Workflow sharing — how other developers structure their development cycle with live reload, remote debugging, and integration with the SDKs.
  • Bugs and feedback — reporting unexpected extension behavior, suggesting features, discussing known limitations.
  • Real-world use cases and examples — projects built with Orbit Studio (e.g. Sprinqua, FluxSolar), tips from developers who've already hit the same roadblocks.
  • Hardware compatibility — discussion on which boards/devices work best with the Studio, particularly in the context of certified devices (.dcert).

Download current version: 1.7.3
https://www.orbit-os.org/downloads/tools...tudio.vsix

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  Sprinqua Becomes First External App on Orbit OS — Big Milestone for the Ecosystem
Posted by: admin - 2026-05-10, 21:34 - Forum: Official Announcements - No Replies

A huge thank you to the Sprinqua team for being the first external developers to build and publish an application for Orbit OS.

It’s great to see Orbit OS starting to grow into an open ecosystem where external teams can contribute real, working solutions. Sprinqua is a strong example of what can be built on top of it, and it marks an important step toward a more open and extensible platform.

You can find more about Sprinqua on their official page:
www.sprinqua.com

Sprinqua app available here:
https://store.orbit-os.org/app/sprinqua

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  How to collect useful logs before opening a support thread?
Posted by: Evanildo - 2026-04-25, 12:20 - Forum: Installation & Troubleshooting - Replies (1)

Before posting a troubleshooting request, what logs and diagnostics should we include to speed up support?

I want to follow best practices and provide enough technical detail from the start.

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  Install failed due to architecture mismatch (fixed)
Posted by: maya - 2026-04-25, 12:16 - Forum: Installation & Troubleshooting - Replies (1)

My install failed because I selected a package for the wrong architecture.

After selecting the correct build for the target board, installation succeeded immediately.

Posting this in case it helps other newcomers.

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  Solved: package download timeout on first boot
Posted by: jack.ops - 2026-04-25, 12:14 - Forum: Installation & Troubleshooting - No Replies

Sharing a solved issue: package download timed out on first boot.

Root cause was incorrect DNS on the gateway side.
After fixing DNS and retrying, everything installed correctly.

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