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		<title><![CDATA[Orbit OS -- Forums - Member Introductions]]></title>
		<link>https://forum.orbit-os.org/</link>
		<description><![CDATA[Orbit OS -- Forums - https://forum.orbit-os.org]]></description>
		<pubDate>Mon, 28 Sep 2026 02:40:46 +0000</pubDate>
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			<title><![CDATA[Why Silksong's Enemy Gauntlets Fix a Classic Soulslike Flaw]]></title>
			<link>https://forum.orbit-os.org/showthread.php?tid=102</link>
			<pubDate>Sun, 27 Sep 2026 23:22:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.orbit-os.org/member.php?action=profile&uid=33">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.orbit-os.org/showthread.php?tid=102</guid>
			<description><![CDATA[Like many players, I came to Hollow Knight: Silksong expecting a masterclass in metroidvania design. I got that, but I also got a game that understands something most soulslikes overlook. Silksong is defined by constant backtracking, powerful movement abilities, and steady, meaningful progression, putting it in conversation with Blasphemous, Ender Lilies, Metroid, and Castlevania. Yet it also owes a huge debt to Demon's Souls and Dark Souls. The bonfire-like checkpoints, the corpse-running mechanic, the grimdark world full of characters slowly going insane, the brutal boss battles that reward pattern learning and i-frame dodging after upgrades—all of it is here. But there is one area where Silksong excels, not just against its predecessor but against some of the best soulslikes ever made.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab85efb371fe123769d3634XQQkZeR807" loading="lazy"  alt="[Image: 6ab85efb371fe123769d3634XQQkZeR807]" class="mycode_img" /><br />
<br />
The Soulslike Shortcut I Used to Take<br />
<br />
A typical soulslike splits into two broad categories: boss battles and exploration sections filled with lower-level enemies. Those fodder foes can be tough, acting as mini challenges before the area boss. This structure has served the genre well, but it has one glaring shortcoming. Players can simply avoid these lower-level enemies en route to the boss, especially on subsequent attempts once they know the layout. Have you ever sprinted past a dozen hollows, dogs, or soldiers just to throw yourself at a boss again? I know I have. In Dark Souls, that is not the ideal way to play, but it is possible. In Hollow Knight: Silksong, it is virtually impossible.<br />
<br />
Inescapable Gauntlets Change Everything<br />
<br />
Silksong adopts a structure similar to classic FromSoftware games, but it punctuates many areas with inescapable enemy gauntlets. The fodder-type foes of the area converge on me in a coordinated attack. Often, defeating this onslaught is the only way to progress to the next area, and there is usually no option for escape either. If I repeatedly run past these same enemies during exploration sections, then I will be ill-equipped to face them in the gauntlet. I will not have learned their attack patterns or weaknesses. So why does this matter? Because it turns every enemy placement into a lesson.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab70d7683c086a9dda84b2dozQoq5O607" loading="lazy"  alt="[Image: 6ab70d7683c086a9dda84b2dozQoq5O607]" class="mycode_img" /><br />
<br />
I remember the first time I tried to rush through a later area. I had mastered Hornet's movement, or so I thought. I dashed past a cluster of enemies, only to hit a locked arena. The gate slammed shut. Suddenly, I was surrounded. I panicked, wasted my silk, and died. On my next attempt, I slowed down. I studied each enemy type in the rooms before the gauntlet. I learned which ones lunge, which ones spit projectiles, and which ones punish greedy attacks. By the time I reached the arena again, I was ready. That is the genius of Silksong's design.<br />
<br />
Combat Design Makes It Work<br />
<br />
On its face, the formula of exploration passages plus basic enemy gauntlets is simple. But it only works because of Silksong's sterling combat design. To beat a series of enemies, I need a solid grasp on my movement and attack styles. I must identify openings, clock safe moments to heal, and get parry timing right. The only feasible way to do this without being immediately overwhelmed is to engage with these same enemy types before the gauntlet. That makes me better prepared. It also makes the world feel dangerous in a way that few soulslikes manage. I cannot treat enemies as scenery. They are part of the challenge, not just speed bumps on the way to a boss.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab85f06c073d08de938b72fDzAPvMtA07" loading="lazy"  alt="[Image: 6ab85f06c073d08de938b72fDzAPvMtA07]" class="mycode_img" /><br />
<br />
Here is a quick comparison of how Silksong handles common soulslike elements:<br />
<br />
Soulslike Convention<br />
Typical Implementation<br />
Silksong's Twist<br />
<br />
Checkpoints<br />
Bonfires reset enemies<br />
Bench-like checkpoints, but gauntlets reset too<br />
<br />
Corpse runs<br />
Retrieve lost currency<br />
Retrieve your cocoon and silk<br />
<br />
Fodder enemies<br />
Often skippable<br />
Forced into arenas, cannot skip<br />
<br />
Boss learning<br />
Pattern recognition<br />
Gauntlets teach patterns before boss<br />
<br />
Difficulty<br />
Brutal but fair<br />
Brutal, fair, and relentlessly educational<br />
<br />
Why This Respects My Time and Skill<br />
<br />
Some players might argue that forcing enemy gauntlets is too punishing. I understand that. Silksong is not an easy game. But it is certainly conquerable, given the right level of attention and effort. This tough but rewarding design is par for the course for most soulslikes. The option to simply run past fodder enemies, most of whom will never be seen again, has always been a bit awkward. It makes enemy placement feel disposable. Silksong fixes that. By reincorporating fodder-type enemies within boss-like challenge arenas, it ensures that none of its enemies, nor its enemy placements, go to waste.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c7792c7e5798ee4503b6DikxF2K607" loading="lazy"  alt="[Image: 6ab1c7792c7e5798ee4503b6DikxF2K607]" class="mycode_img" /><br />
<br />
In 2026, after multiple playthroughs and post-launch updates, I still find myself appreciating this design more than ever. I no longer see a room full of enemies as an obstacle to sprint past. I see it as a classroom. I see it as a chance to sharpen my parries, test new tools, and prepare for the inevitable ambush ahead. Does that make Silksong harder than Dark Souls? In some ways, yes. But it also makes every victory feel earned. And that is exactly what I want from a modern metroidvania-soulslike hybrid.<br />
<br />
So if you are like me and you used to run past every enemy on the way to a boss, Silksong will break that habit. It will punish you, teach you, and then reward you. And once you clear a gauntlet without taking a hit, you will understand why this game sidesteps a problem that has haunted soulslikes for years. It turns fodder into fundamentals. That is not just good design. It is essential design.<br />
<br />
That hunger for the next challenge tends to arrive the moment the credits roll. Suddenly you are scrolling storefronts at 1 a.m., comparing the price of every metroidvania-soulslike hybrid that might scratch the same itch, only to find the same game listed at wildly different prices depending on the platform, the region, and whether a sale is quietly running. Keeping track of that manually is its own kind of grind, and not the rewarding kind.<br />
<br />
That is the gap a <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">game price tracker</a> like DealNest was built to close. Instead of refreshing half a dozen store pages and hoping you catch a discount before it expires, you can watch the titles on your wishlist and let the price shifts come to you, so the money you save on the backlog goes toward the next game that will teach you something. It pairs well with the mindset Silksong demands: pay attention, do the homework, and you will get far more out of every run.]]></description>
			<content:encoded><![CDATA[Like many players, I came to Hollow Knight: Silksong expecting a masterclass in metroidvania design. I got that, but I also got a game that understands something most soulslikes overlook. Silksong is defined by constant backtracking, powerful movement abilities, and steady, meaningful progression, putting it in conversation with Blasphemous, Ender Lilies, Metroid, and Castlevania. Yet it also owes a huge debt to Demon's Souls and Dark Souls. The bonfire-like checkpoints, the corpse-running mechanic, the grimdark world full of characters slowly going insane, the brutal boss battles that reward pattern learning and i-frame dodging after upgrades—all of it is here. But there is one area where Silksong excels, not just against its predecessor but against some of the best soulslikes ever made.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab85efb371fe123769d3634XQQkZeR807" loading="lazy"  alt="[Image: 6ab85efb371fe123769d3634XQQkZeR807]" class="mycode_img" /><br />
<br />
The Soulslike Shortcut I Used to Take<br />
<br />
A typical soulslike splits into two broad categories: boss battles and exploration sections filled with lower-level enemies. Those fodder foes can be tough, acting as mini challenges before the area boss. This structure has served the genre well, but it has one glaring shortcoming. Players can simply avoid these lower-level enemies en route to the boss, especially on subsequent attempts once they know the layout. Have you ever sprinted past a dozen hollows, dogs, or soldiers just to throw yourself at a boss again? I know I have. In Dark Souls, that is not the ideal way to play, but it is possible. In Hollow Knight: Silksong, it is virtually impossible.<br />
<br />
Inescapable Gauntlets Change Everything<br />
<br />
Silksong adopts a structure similar to classic FromSoftware games, but it punctuates many areas with inescapable enemy gauntlets. The fodder-type foes of the area converge on me in a coordinated attack. Often, defeating this onslaught is the only way to progress to the next area, and there is usually no option for escape either. If I repeatedly run past these same enemies during exploration sections, then I will be ill-equipped to face them in the gauntlet. I will not have learned their attack patterns or weaknesses. So why does this matter? Because it turns every enemy placement into a lesson.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab70d7683c086a9dda84b2dozQoq5O607" loading="lazy"  alt="[Image: 6ab70d7683c086a9dda84b2dozQoq5O607]" class="mycode_img" /><br />
<br />
I remember the first time I tried to rush through a later area. I had mastered Hornet's movement, or so I thought. I dashed past a cluster of enemies, only to hit a locked arena. The gate slammed shut. Suddenly, I was surrounded. I panicked, wasted my silk, and died. On my next attempt, I slowed down. I studied each enemy type in the rooms before the gauntlet. I learned which ones lunge, which ones spit projectiles, and which ones punish greedy attacks. By the time I reached the arena again, I was ready. That is the genius of Silksong's design.<br />
<br />
Combat Design Makes It Work<br />
<br />
On its face, the formula of exploration passages plus basic enemy gauntlets is simple. But it only works because of Silksong's sterling combat design. To beat a series of enemies, I need a solid grasp on my movement and attack styles. I must identify openings, clock safe moments to heal, and get parry timing right. The only feasible way to do this without being immediately overwhelmed is to engage with these same enemy types before the gauntlet. That makes me better prepared. It also makes the world feel dangerous in a way that few soulslikes manage. I cannot treat enemies as scenery. They are part of the challenge, not just speed bumps on the way to a boss.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab85f06c073d08de938b72fDzAPvMtA07" loading="lazy"  alt="[Image: 6ab85f06c073d08de938b72fDzAPvMtA07]" class="mycode_img" /><br />
<br />
Here is a quick comparison of how Silksong handles common soulslike elements:<br />
<br />
Soulslike Convention<br />
Typical Implementation<br />
Silksong's Twist<br />
<br />
Checkpoints<br />
Bonfires reset enemies<br />
Bench-like checkpoints, but gauntlets reset too<br />
<br />
Corpse runs<br />
Retrieve lost currency<br />
Retrieve your cocoon and silk<br />
<br />
Fodder enemies<br />
Often skippable<br />
Forced into arenas, cannot skip<br />
<br />
Boss learning<br />
Pattern recognition<br />
Gauntlets teach patterns before boss<br />
<br />
Difficulty<br />
Brutal but fair<br />
Brutal, fair, and relentlessly educational<br />
<br />
Why This Respects My Time and Skill<br />
<br />
Some players might argue that forcing enemy gauntlets is too punishing. I understand that. Silksong is not an easy game. But it is certainly conquerable, given the right level of attention and effort. This tough but rewarding design is par for the course for most soulslikes. The option to simply run past fodder enemies, most of whom will never be seen again, has always been a bit awkward. It makes enemy placement feel disposable. Silksong fixes that. By reincorporating fodder-type enemies within boss-like challenge arenas, it ensures that none of its enemies, nor its enemy placements, go to waste.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c7792c7e5798ee4503b6DikxF2K607" loading="lazy"  alt="[Image: 6ab1c7792c7e5798ee4503b6DikxF2K607]" class="mycode_img" /><br />
<br />
In 2026, after multiple playthroughs and post-launch updates, I still find myself appreciating this design more than ever. I no longer see a room full of enemies as an obstacle to sprint past. I see it as a classroom. I see it as a chance to sharpen my parries, test new tools, and prepare for the inevitable ambush ahead. Does that make Silksong harder than Dark Souls? In some ways, yes. But it also makes every victory feel earned. And that is exactly what I want from a modern metroidvania-soulslike hybrid.<br />
<br />
So if you are like me and you used to run past every enemy on the way to a boss, Silksong will break that habit. It will punish you, teach you, and then reward you. And once you clear a gauntlet without taking a hit, you will understand why this game sidesteps a problem that has haunted soulslikes for years. It turns fodder into fundamentals. That is not just good design. It is essential design.<br />
<br />
That hunger for the next challenge tends to arrive the moment the credits roll. Suddenly you are scrolling storefronts at 1 a.m., comparing the price of every metroidvania-soulslike hybrid that might scratch the same itch, only to find the same game listed at wildly different prices depending on the platform, the region, and whether a sale is quietly running. Keeping track of that manually is its own kind of grind, and not the rewarding kind.<br />
<br />
That is the gap a <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">game price tracker</a> like DealNest was built to close. Instead of refreshing half a dozen store pages and hoping you catch a discount before it expires, you can watch the titles on your wishlist and let the price shifts come to you, so the money you save on the backlog goes toward the next game that will teach you something. It pairs well with the mindset Silksong demands: pay attention, do the homework, and you will get far more out of every run.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Can Kody Huff Preserve Guardians Lovers against Gabriel Arias?]]></title>
			<link>https://forum.orbit-os.org/showthread.php?tid=101</link>
			<pubDate>Thu, 24 Sep 2026 06:45:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.orbit-os.org/member.php?action=profile&uid=52">Locklear</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.orbit-os.org/showthread.php?tid=101</guid>
			<description><![CDATA[GLENDALE, ARIZONA MARCH 05: Kody Huff 68 of the Cleveland Guardians walks throughout the industry just before a spring exercising match in opposition to the Chicago White Sox at Camelback Ranch upon March 05, 2026 within Glendale <a href="https://www.clefanwear.com/collections/ray-fosse-jersey" target="_blank" rel="noopener" class="mycode_url">Ray Fosse Jersey</a>, Arizona. Picture via Dylan BuellGetty Photos Getty ImagesAs a Guardians enthusiast by yourself could possibly not be incredibly common with Kody Huff, nonetheless oneself are route way too acquainted with Gabriel Arias. Allow for's modify the familiarity vortex there, correct before Arias previously includes a 54 wRC+ and a 46% strikeout selling price. I imagine it is affordable towards notice that his prepared rehab was slash limited through the problems towards Jos Ramrez. However, for his vocation, Arias includes a 74 wRC+ and a 34% strikeout price. Involving ML hitters with 1, 000 or added plate appearances simply because 2022, he ranks final with a swinging hit selling price north of 20%. He is basically a undesirable Kody Huff. Uncovered against the Rockies for Cal Quantrill <a href="https://www.clefanwear.com/collections/kenny-lofton-jersey" target="_blank" rel="noopener" class="mycode_url">https://www.clefanwear.com/collections/k...ton-jersey</a>,  315 inside the bigs would nevertheless be a massive advancement around existing Strategies, particularly if it incorporated creation vs. southpaws. Huff contains found his hitting manufacturing skyrocket with somewhat superior exit velos +1 mph in just common exit velo and shifting relating to 9% of his preceding groundball selling price toward line drives and 6% towards flyballs. Very little appears specifically unsustainable he only looks towards contain developed some hitting progress later on inside of his advancement, as catchers always do.'Aha, he's a catcher, ' by yourself say. 'How can we in shape him upon the roster with our catching allstars Patrick Bailey and Austin Hedges??' Leaving apart all sarcasm there Bailey and Hedges are Fantastic defenders and both of those comprise strike high-quality with Cleveland this 12 months, Huff contains commenced 20 game titles at very first foundation and 9 at 3rd foundation this is high-quality at 3rd foundation. He is made up of a Wonderful arm and seems to be soft deciding upon the ball. He might literally be a rather Excellent 1st baseman. And he's received a sturdy acceptance as a catcher. I feel the personnel must pause Huff's catching do the job and notify him, 'Little one, by yourself are gonna fill inside of for Jos and receive some suitable associates at 3rd foundation.' Then, DFA Arias who will obtain for the duration of waivers, and if he doesn't, who cares? and increase Huff in the direction of the roster. If he hits and Jose is again, then preserve Huff within the David Fry 's possibly poor that I require in the direction of fix our offensive woes with catchers. However inside of Ingle and Huff <a href="https://www.clefanwear.com/collections/steve-olin-jersey" target="_blank" rel="noopener" class="mycode_url">https://www.clefanwear.com/collections/s...lin-jersey</a>, I look at knowledgeable hitters. And we want excess of individuals within just Cleveland, via George. Take Huff the magic dragon up!]]></description>
			<content:encoded><![CDATA[GLENDALE, ARIZONA MARCH 05: Kody Huff 68 of the Cleveland Guardians walks throughout the industry just before a spring exercising match in opposition to the Chicago White Sox at Camelback Ranch upon March 05, 2026 within Glendale <a href="https://www.clefanwear.com/collections/ray-fosse-jersey" target="_blank" rel="noopener" class="mycode_url">Ray Fosse Jersey</a>, Arizona. Picture via Dylan BuellGetty Photos Getty ImagesAs a Guardians enthusiast by yourself could possibly not be incredibly common with Kody Huff, nonetheless oneself are route way too acquainted with Gabriel Arias. Allow for's modify the familiarity vortex there, correct before Arias previously includes a 54 wRC+ and a 46% strikeout selling price. I imagine it is affordable towards notice that his prepared rehab was slash limited through the problems towards Jos Ramrez. However, for his vocation, Arias includes a 74 wRC+ and a 34% strikeout price. Involving ML hitters with 1, 000 or added plate appearances simply because 2022, he ranks final with a swinging hit selling price north of 20%. He is basically a undesirable Kody Huff. Uncovered against the Rockies for Cal Quantrill <a href="https://www.clefanwear.com/collections/kenny-lofton-jersey" target="_blank" rel="noopener" class="mycode_url">https://www.clefanwear.com/collections/k...ton-jersey</a>,  315 inside the bigs would nevertheless be a massive advancement around existing Strategies, particularly if it incorporated creation vs. southpaws. Huff contains found his hitting manufacturing skyrocket with somewhat superior exit velos +1 mph in just common exit velo and shifting relating to 9% of his preceding groundball selling price toward line drives and 6% towards flyballs. Very little appears specifically unsustainable he only looks towards contain developed some hitting progress later on inside of his advancement, as catchers always do.'Aha, he's a catcher, ' by yourself say. 'How can we in shape him upon the roster with our catching allstars Patrick Bailey and Austin Hedges??' Leaving apart all sarcasm there Bailey and Hedges are Fantastic defenders and both of those comprise strike high-quality with Cleveland this 12 months, Huff contains commenced 20 game titles at very first foundation and 9 at 3rd foundation this is high-quality at 3rd foundation. He is made up of a Wonderful arm and seems to be soft deciding upon the ball. He might literally be a rather Excellent 1st baseman. And he's received a sturdy acceptance as a catcher. I feel the personnel must pause Huff's catching do the job and notify him, 'Little one, by yourself are gonna fill inside of for Jos and receive some suitable associates at 3rd foundation.' Then, DFA Arias who will obtain for the duration of waivers, and if he doesn't, who cares? and increase Huff in the direction of the roster. If he hits and Jose is again, then preserve Huff within the David Fry 's possibly poor that I require in the direction of fix our offensive woes with catchers. However inside of Ingle and Huff <a href="https://www.clefanwear.com/collections/steve-olin-jersey" target="_blank" rel="noopener" class="mycode_url">https://www.clefanwear.com/collections/s...lin-jersey</a>, I look at knowledgeable hitters. And we want excess of individuals within just Cleveland, via George. Take Huff the magic dragon up!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Why the Dodgers must maintain a stop eye upon]]></title>
			<link>https://forum.orbit-os.org/showthread.php?tid=100</link>
			<pubDate>Thu, 24 Sep 2026 06:28:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.orbit-os.org/member.php?action=profile&uid=52">Locklear</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.orbit-os.org/showthread.php?tid=100</guid>
			<description><![CDATA[Shohei Ohtani directly already<br />
The Los Angeles Dodgers signed Shohei Ohtani as a twoway participant. It 39;s why they gave him a &#36;700 million package, &#36;680 million of which will possibly be compensated out once he retires towards baseball. He 39;s only that Fantastic, and he is suitable for the Dodgers international brand name. Due to the fact incorporating Ohtani, the Dodgers consist of signed both equally Yoshinobu Yamamoto and Roki Sasaki. Their working listing of Eastern stars gained 39;t close each time quickly. Having said that, they require toward be cautious with Ohtani the participant as in the direction of guarantee he doesn 39;t turn out to be a depreciating asset. The Los Angeles Dodgers signed Shohei Ohtani as a twoway participant. It 39;s why they gave him a &#36;700 million package, &#36;680 million of which will most likely be paid out out the moment he retires in opposition to baseball. He 39;s precisely that favourable <a href="https://www.laballparkshop.com/collections/burt-hooton-jersey" target="_blank" rel="noopener" class="mycode_url">https://www.laballparkshop.com/collectio...ton-jersey</a>,Ohtani is made up of accomplished admirably, with a 2.25 Technology inside of exactly 4 innings pitched. The Dodgers are having it sluggish with Ohtani within just game titles he pitches, however there 39;s an argument towards be intended that they are executing far more destruction than favourable via inquiring him towards pitch in just relativelymeaningless video games throughout the summer time weeks. If Ohtani is toward pitch for Los Angeles, Dave Roberts would be bettersuited preserving him for afterwards in just the period. Ohtani includes intended a few commences considering the fact that his return toward the mound inside June. Inside these 3 starts off, Ohtani includes carried out admirably, with a 2.25 Generation within just exactly 4 innings pitched. The Dodgers are getting it sluggish with Ohtani within online games he pitches, still there 39;s an argument in direction of be intended that they are executing much more damage than superior by means of inquiring him in direction of pitch inside of relativelymeaningless online games throughout the summer time weeks. If Ohtani is towards pitch for Los Angeles, Dave Roberts would be bettersuited conserving him for afterwards within just the year. For added information and rumors, observe out MLB Insider Robert Murray's perform onThe Baseball Insiders podcast, subscribe toThe Moonshot, our weekly MLB e-newsletter, and sign up for the discord toward take the within just scoop for the duration of the MLB additional information and rumors <a href="https://www.laballparkshop.com/collections/vin-scully-jersey" target="_blank" rel="noopener" class="mycode_url">https://www.laballparkshop.com/collectio...lly-jersey</a>,  Have been Ohtani, say, any other participant upon globe, these types of stats wouldn 39;t be concering. He is easily regressing toward your standard aboveaverage MLB participant at the dish. Sad to say, offered this is Ohtani we 39;re chatting relating to, his.265.372.559 is notable, primarily inside of the batting normal section. June marked the most affordable batting normal Ohtani includes registered inside a thirty day period all time. He 39;s much too been requested in direction of do even more considering that he produced his to start with pitching overall look back again inside of the heart of reported thirty day period. Ought to the Dodgers be nervous around Shohei Ohtani 39;s advanced reduction?If I 39;m producing in excess of it, your self can ensure the Dodgers are informed of Ohtani 39;s minimal dip inside creation. His OPS, yet again, stays properly about league ordinary. Heck, even inside of a negative thirty day period Shohei is an AllStar caliber participant. Nonetheless, observing these types of a proficient participant 39;s figures reduction as the year can take condition isn 39;t aiding. There 39;s a guide correlation in direction of Ohtani 39;s return in direction of pitching, and a loss within his figures. I am not manufacturing that I 39;m creating in excess of it, yourself can make certain the Dodgers are conscious of Ohtani 39;s small dip in just manufacturing. His OPS, back, continues to be properly higher than league typical. Heck, even within a undesirable thirty day period Shohei is an AllStar caliber participant. Regretably <a href="https://www.laballparkshop.com/collections/dalton-rushing-jersey" target="_blank" rel="noopener" class="mycode_url">Dalton Rushing Jersey</a>, looking at this sort of a proficient participant 39;s quantities loss as the year will take condition isn 39;t helping. There 39;s a lead correlation in the direction of Ohtani 39;s return in direction of pitching, and a reduction within his data. I am not generating that very simple resolution is toward present Ohtani much more loosen up than he 39;s at the moment getting. It can take pitchers a 7 days toward get better versus commences, in particular individuals who toss at a substantial speed as Ohtani does. Greatest pitchers wear 39;t strike, and aren 39;t requested toward be a member of an each day lineup. Ohtani is requested toward do much more than any MLB participant, and it 39;s why he is the highestpaid participant within very simple product or service is towards supply Ohtani a lot more relax than he 39;s previously acquiring. It usually takes pitchers a 7 days towards recuperate versus begins, specifically those people who toss at a substantial speed as Ohtani does. Maximum pitchers use 39;t strike, and aren 39;t questioned toward be a member of an every day lineup. Ohtani is requested in the direction of do additional than any MLB participant, and it 39;s why he is the highestpaid participant inside 39;s much too why the Dodgers need to have toward tread frivolously. It 39;s basically July, and Los Angeles contains a soft NL West ease. What 39;s the simple fact of pushing Ohtani outside of his signifies?It 39;s way too why the Dodgers have to have toward tread frivolously. It 39;s just July, and Los Angeles includes a gentle NL West ease. What 39;s the actuality of pushing Ohtani outside of his signifies?]]></description>
			<content:encoded><![CDATA[Shohei Ohtani directly already<br />
The Los Angeles Dodgers signed Shohei Ohtani as a twoway participant. It 39;s why they gave him a &#36;700 million package, &#36;680 million of which will possibly be compensated out once he retires towards baseball. He 39;s only that Fantastic, and he is suitable for the Dodgers international brand name. Due to the fact incorporating Ohtani, the Dodgers consist of signed both equally Yoshinobu Yamamoto and Roki Sasaki. Their working listing of Eastern stars gained 39;t close each time quickly. Having said that, they require toward be cautious with Ohtani the participant as in the direction of guarantee he doesn 39;t turn out to be a depreciating asset. The Los Angeles Dodgers signed Shohei Ohtani as a twoway participant. It 39;s why they gave him a &#36;700 million package, &#36;680 million of which will most likely be paid out out the moment he retires in opposition to baseball. He 39;s precisely that favourable <a href="https://www.laballparkshop.com/collections/burt-hooton-jersey" target="_blank" rel="noopener" class="mycode_url">https://www.laballparkshop.com/collectio...ton-jersey</a>,Ohtani is made up of accomplished admirably, with a 2.25 Technology inside of exactly 4 innings pitched. The Dodgers are having it sluggish with Ohtani within just game titles he pitches, however there 39;s an argument towards be intended that they are executing far more destruction than favourable via inquiring him towards pitch in just relativelymeaningless video games throughout the summer time weeks. If Ohtani is toward pitch for Los Angeles, Dave Roberts would be bettersuited preserving him for afterwards in just the period. Ohtani includes intended a few commences considering the fact that his return toward the mound inside June. Inside these 3 starts off, Ohtani includes carried out admirably, with a 2.25 Generation within just exactly 4 innings pitched. The Dodgers are getting it sluggish with Ohtani within online games he pitches, still there 39;s an argument in direction of be intended that they are executing much more damage than superior by means of inquiring him in direction of pitch inside of relativelymeaningless online games throughout the summer time weeks. If Ohtani is towards pitch for Los Angeles, Dave Roberts would be bettersuited conserving him for afterwards within just the year. For added information and rumors, observe out MLB Insider Robert Murray's perform onThe Baseball Insiders podcast, subscribe toThe Moonshot, our weekly MLB e-newsletter, and sign up for the discord toward take the within just scoop for the duration of the MLB additional information and rumors <a href="https://www.laballparkshop.com/collections/vin-scully-jersey" target="_blank" rel="noopener" class="mycode_url">https://www.laballparkshop.com/collectio...lly-jersey</a>,  Have been Ohtani, say, any other participant upon globe, these types of stats wouldn 39;t be concering. He is easily regressing toward your standard aboveaverage MLB participant at the dish. Sad to say, offered this is Ohtani we 39;re chatting relating to, his.265.372.559 is notable, primarily inside of the batting normal section. June marked the most affordable batting normal Ohtani includes registered inside a thirty day period all time. He 39;s much too been requested in direction of do even more considering that he produced his to start with pitching overall look back again inside of the heart of reported thirty day period. Ought to the Dodgers be nervous around Shohei Ohtani 39;s advanced reduction?If I 39;m producing in excess of it, your self can ensure the Dodgers are informed of Ohtani 39;s minimal dip inside creation. His OPS, yet again, stays properly about league ordinary. Heck, even inside of a negative thirty day period Shohei is an AllStar caliber participant. Nonetheless, observing these types of a proficient participant 39;s figures reduction as the year can take condition isn 39;t aiding. There 39;s a guide correlation in direction of Ohtani 39;s return in direction of pitching, and a loss within his figures. I am not manufacturing that I 39;m creating in excess of it, yourself can make certain the Dodgers are conscious of Ohtani 39;s small dip in just manufacturing. His OPS, back, continues to be properly higher than league typical. Heck, even within a undesirable thirty day period Shohei is an AllStar caliber participant. Regretably <a href="https://www.laballparkshop.com/collections/dalton-rushing-jersey" target="_blank" rel="noopener" class="mycode_url">Dalton Rushing Jersey</a>, looking at this sort of a proficient participant 39;s quantities loss as the year will take condition isn 39;t helping. There 39;s a lead correlation in the direction of Ohtani 39;s return in direction of pitching, and a reduction within his data. I am not generating that very simple resolution is toward present Ohtani much more loosen up than he 39;s at the moment getting. It can take pitchers a 7 days toward get better versus commences, in particular individuals who toss at a substantial speed as Ohtani does. Greatest pitchers wear 39;t strike, and aren 39;t requested toward be a member of an each day lineup. Ohtani is requested toward do much more than any MLB participant, and it 39;s why he is the highestpaid participant within very simple product or service is towards supply Ohtani a lot more relax than he 39;s previously acquiring. It usually takes pitchers a 7 days towards recuperate versus begins, specifically those people who toss at a substantial speed as Ohtani does. Maximum pitchers use 39;t strike, and aren 39;t questioned toward be a member of an every day lineup. Ohtani is requested in the direction of do additional than any MLB participant, and it 39;s why he is the highestpaid participant inside 39;s much too why the Dodgers need to have toward tread frivolously. It 39;s basically July, and Los Angeles contains a soft NL West ease. What 39;s the simple fact of pushing Ohtani outside of his signifies?It 39;s way too why the Dodgers have to have toward tread frivolously. It 39;s just July, and Los Angeles includes a gentle NL West ease. What 39;s the actuality of pushing Ohtani outside of his signifies?]]></content:encoded>
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			<title><![CDATA[Pat Murphy: Developing]]></title>
			<link>https://forum.orbit-os.org/showthread.php?tid=99</link>
			<pubDate>Thu, 24 Sep 2026 03:35:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.orbit-os.org/member.php?action=profile&uid=52">Locklear</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.orbit-os.org/showthread.php?tid=99</guid>
			<description><![CDATA[All-Celebrities through acquiring dominance<br />
Tuesday evening, within just the sequence opener towards the Fresh new York Mets, we observed a further episode of what tends to make Pat Murphy now, no matter whether by yourself choose that one particular course or one more is up for interpretation. Just one factor is for guaranteed: no issue the quantity of opinions that appear versus the sofa supervisors out there, he's received backtoback Supervisor of the 12 months Awards for a on towards be the male at the rear of the wheel for baseball's fifthyoungest roster is no little endeavor. There are a quantity of huge initiatives that appear with it, against working with a assortment of personalities toward slumps the period of a thirty day period towards seeking little league achievements turns into greatest league just one was much better fitted for the future technology of Milwaukee Brewers baseball than Murphy himself. Taking expended above 20 decades inside Department I Collegiate Baseball, Murphy understood how towards rally his males and understood how towards thrive at a constant significant place, as he received more than 900 online games, 4 Pac10 regularseason championships <a href="https://www.brewersjerseyhub.com/collections/jackson-chourio-jersey" target="_blank" rel="noopener" class="mycode_url">https://www.brewersjerseyhub.com/collect...rio-jersey</a>, and 4 School Planet Sequence , Craig Counsell experienced commenced this fresh new wave of youthful skill, nevertheless it's been Murphy who consists of became the Brewers into a powerhouse, eclipsing the acquire totals towards the calendar year previous every yr of his tenure. In the direction of do what he contains finished up in the direction of this place includes certainly been an good results, as he can currently transfer down as a single of the most significant administrators within just Brewers historical in a while toward be optimistic at your task, your self've obtained towards stir the pot. Establish some controversy.and I consider by yourself've bought toward mounted the conventional with people layouts of adult men.'The Brewers include been 1 of the utmost effectively solid groups inside baseball more than the a long time, in spite of becoming as a result more youthful. 'Such are more youthful avid gamers, and they've acquired towards realize there are outcomes for not actively playing instantly, or taking part in sloppy, ' Murphy stated in just an job interview with Todd these kinds of layouts of moves practically fixed the tone for the take it easy of the clubhouse, virtually such as a straightenup second. Both equally Durbin and Frelick appreciate the conclusion, and they out of the blue realize why they ended up pulled, manufacturing indeed it received't materialize yet again upcoming season they're within that circumstance and establishing that primary this time <a href="https://www.brewersjerseyhub.com/collections/brewers-hoodies" target="_blank" rel="noopener" class="mycode_url">https://www.brewersjerseyhub.com/collect...rs-hoodies</a>, that misthrow by way of Frelick wasn't an oversight for every the rule ebook, nevertheless in opposition to that simple fact upon, Frelick simply devoted 3 faults the take it easy of the course. Durbin on top of that went upon in direction of close 3rd within just the Novice of the Calendar year voting, natural environment up toward be a robust cornerstone participant for the personnel past toward his exchange towards year, we've noticed far more dominance versus Murphy, and up till Tuesday night time, highest enthusiasts ended up inside settlement with him. The initial circumstance arrived upon August 3, inside of a activity in opposition to the Pittsburgh Pirates, wherever a having difficulties Brandon Sproat was pulled within just the center of an atbat for the duration of the fourth inning. the Brewers have been nonetheless profitable, still the substantial challenge every person experienced with the benching was what adopted within the backside of the 10th inning. With the bases rich and a single out, a flooring ball was strike in direction of David Hamilton, who was at 3rd foundation. Hamilton threw household, nevertheless threw it huge remaining <a href="https://www.brewersjerseyhub.com/collections/shane-drohan-jersey" target="_blank" rel="noopener" class="mycode_url">Shane Drohan Jersey</a>, permitting the successful operate in direction of rating and the Mets towards acquire the sport. Just before Hamilton changed Pratt, Joey Ortiz was the 3rd baseman, When Pratt manned shortstop.'It's exactly not tolerated through any person, ' stated Murphy in just an job interview. 'It sends a information in direction of all people else also.'Pratt claimed himself as soon as the sport, 'It gained't take place back, I can assure by yourself that. It's exactly not successful baseball.'Despite the fact that the decline is a intestine punch looking at the Brewers experienced few prospects in the direction of acquire the guide late in just the sport, it's moves which include this, concur or disagree, that oneself only comprise in direction of believe in the method. Moreover, we've observed some superior turnarounds against avid gamers immediately after Murphy does what he does ideal. Considering the fact that at the stop of the working day, individuals are the designs of performs that can shed a personnel a playoff sequence, and wasting a playoff sequence is anything the Brewers aren't attempting in direction of do this Oct.]]></description>
			<content:encoded><![CDATA[All-Celebrities through acquiring dominance<br />
Tuesday evening, within just the sequence opener towards the Fresh new York Mets, we observed a further episode of what tends to make Pat Murphy now, no matter whether by yourself choose that one particular course or one more is up for interpretation. Just one factor is for guaranteed: no issue the quantity of opinions that appear versus the sofa supervisors out there, he's received backtoback Supervisor of the 12 months Awards for a on towards be the male at the rear of the wheel for baseball's fifthyoungest roster is no little endeavor. There are a quantity of huge initiatives that appear with it, against working with a assortment of personalities toward slumps the period of a thirty day period towards seeking little league achievements turns into greatest league just one was much better fitted for the future technology of Milwaukee Brewers baseball than Murphy himself. Taking expended above 20 decades inside Department I Collegiate Baseball, Murphy understood how towards rally his males and understood how towards thrive at a constant significant place, as he received more than 900 online games, 4 Pac10 regularseason championships <a href="https://www.brewersjerseyhub.com/collections/jackson-chourio-jersey" target="_blank" rel="noopener" class="mycode_url">https://www.brewersjerseyhub.com/collect...rio-jersey</a>, and 4 School Planet Sequence , Craig Counsell experienced commenced this fresh new wave of youthful skill, nevertheless it's been Murphy who consists of became the Brewers into a powerhouse, eclipsing the acquire totals towards the calendar year previous every yr of his tenure. In the direction of do what he contains finished up in the direction of this place includes certainly been an good results, as he can currently transfer down as a single of the most significant administrators within just Brewers historical in a while toward be optimistic at your task, your self've obtained towards stir the pot. Establish some controversy.and I consider by yourself've bought toward mounted the conventional with people layouts of adult men.'The Brewers include been 1 of the utmost effectively solid groups inside baseball more than the a long time, in spite of becoming as a result more youthful. 'Such are more youthful avid gamers, and they've acquired towards realize there are outcomes for not actively playing instantly, or taking part in sloppy, ' Murphy stated in just an job interview with Todd these kinds of layouts of moves practically fixed the tone for the take it easy of the clubhouse, virtually such as a straightenup second. Both equally Durbin and Frelick appreciate the conclusion, and they out of the blue realize why they ended up pulled, manufacturing indeed it received't materialize yet again upcoming season they're within that circumstance and establishing that primary this time <a href="https://www.brewersjerseyhub.com/collections/brewers-hoodies" target="_blank" rel="noopener" class="mycode_url">https://www.brewersjerseyhub.com/collect...rs-hoodies</a>, that misthrow by way of Frelick wasn't an oversight for every the rule ebook, nevertheless in opposition to that simple fact upon, Frelick simply devoted 3 faults the take it easy of the course. Durbin on top of that went upon in direction of close 3rd within just the Novice of the Calendar year voting, natural environment up toward be a robust cornerstone participant for the personnel past toward his exchange towards year, we've noticed far more dominance versus Murphy, and up till Tuesday night time, highest enthusiasts ended up inside settlement with him. The initial circumstance arrived upon August 3, inside of a activity in opposition to the Pittsburgh Pirates, wherever a having difficulties Brandon Sproat was pulled within just the center of an atbat for the duration of the fourth inning. the Brewers have been nonetheless profitable, still the substantial challenge every person experienced with the benching was what adopted within the backside of the 10th inning. With the bases rich and a single out, a flooring ball was strike in direction of David Hamilton, who was at 3rd foundation. Hamilton threw household, nevertheless threw it huge remaining <a href="https://www.brewersjerseyhub.com/collections/shane-drohan-jersey" target="_blank" rel="noopener" class="mycode_url">Shane Drohan Jersey</a>, permitting the successful operate in direction of rating and the Mets towards acquire the sport. Just before Hamilton changed Pratt, Joey Ortiz was the 3rd baseman, When Pratt manned shortstop.'It's exactly not tolerated through any person, ' stated Murphy in just an job interview. 'It sends a information in direction of all people else also.'Pratt claimed himself as soon as the sport, 'It gained't take place back, I can assure by yourself that. It's exactly not successful baseball.'Despite the fact that the decline is a intestine punch looking at the Brewers experienced few prospects in the direction of acquire the guide late in just the sport, it's moves which include this, concur or disagree, that oneself only comprise in direction of believe in the method. Moreover, we've observed some superior turnarounds against avid gamers immediately after Murphy does what he does ideal. Considering the fact that at the stop of the working day, individuals are the designs of performs that can shed a personnel a playoff sequence, and wasting a playoff sequence is anything the Brewers aren't attempting in direction of do this Oct.]]></content:encoded>
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			<title><![CDATA[Space Your Bets upon the 2026 Arizona Diamondbacks:]]></title>
			<link>https://forum.orbit-os.org/showthread.php?tid=98</link>
			<pubDate>Thu, 24 Sep 2026 03:10:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.orbit-os.org/member.php?action=profile&uid=52">Locklear</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.orbit-os.org/showthread.php?tid=98</guid>
			<description><![CDATA[2-thirds carried out<br />
We welcomed suckers esteemed buyers into the SnakePit On line casino in the direction of Room bets prior to the period. Tuesday's excruciating earn inside of Pittsburgh marked the twothird issue of the timetable, indicating it's season for an additional observe within, and perspective how factors contain absent in excess of the fiftyfour game titles because we remaining checked in just. Here, your self'll track down information of the distinctive traces, the projected determine thus significantly, and no matter whether it's higher than or underneath the expected line. If that's inside formidable, it is made up of improved for the reason that ultimate period. Yourself will additionally perspective stats within brackets, which are the general amount of money guess earlier mentioned and below the line within ponder. All studies are for the duration of the completion of match 108, performed upon July linesDbacks Wins: 80.5 20701200 84, OVERLovullo ejections: 2.5 14900 1.5, UNDERMLB Debuts: 4.5 25000 12, More than LOCKEDNo variations in just any of the strains, nevertheless a tough July totally moved the wins quantity down. The Dbacks went 1116 in opposition to game titles 5581, whilst rebounded with 1512 more than the upcoming tranche of online games. Lovullo too decided on up his initially ejection of the calendar year beneath. It arrived inside a recreation versus San Diego, exactly where he took exception in direction of a balk speak to built through property plate umpire Willie Traynor. Regretably <a href="https://www.arizonasportsapparel.com/collections/zach-davies-jersey" target="_blank" rel="noopener" class="mycode_url">Zach Davies Jersey</a>, 253, UNDERMarte Operates 89.5 00, 87, UNDERLast period, we reported 'Ketel is back again, within no doubtful sort.' Yeah, around that Together with Carroll, the success inside of the minute 3rd ended up mediocre, Marte's line currently being.234.289.430 for a.719 OPS. The hits are high-quality, at 50, and 10 HR include moved that rate higher than the line. Nonetheless the batting ordinary presently approximately seems to be a shed result in.253 is the secondlowest determine of Marte's profession, in advance merely of his 2022 marketing campaign. And scoring merely 24 operates earlier mentioned the previous 54 online games is made up of misplaced that a single underneath standards. When that just one stays end plenty of it might nonetheless rebound concerning by now and the stop of the HR 17.5 1200600 12, UNDERPerdomo RBI 68.5 24000 55.5, UNDERPerdomo BA.275 15000.231, UNDERPerdomo Operates 80.5 9000 78, UNDERA minimal little bit of a rebound for Perdomo within maximum of All those types. His line considering the fact that ultimate year is.241.371.377 for a.748 OPS which is a obvious development in excess of the.667 OPS printed by way of Geraldo in the course of the very first 54 video games. The 6 homeruns is specifically superior, in contrast toward the uh, 2 taken care of ultimate period. Nonetheless it's even now heading in direction of get a even more <a href="https://www.arizonasportsapparel.com/collections/luken-baker-jersey" target="_blank" rel="noopener" class="mycode_url">Luken Baker Jersey</a>, and basically extensive surge for any of this kind of in direction of accomplish the line. Operates incorporates the suitable shot:  More than in the direction of UnderMarte HR: Underneath in direction of OverMarte Operates: Above toward UnderNote that considering that they're particularly upon the line, Carroll HR bets are now off the board and not counted as wins or losses inside the general data. That will form alone out above the becoming online games. Listed here are the complete 1000Imstillhungry95 600smurf1000 600EdTR99 300Sirhute 300RickDD 0Hannibal4467 01AZfan1 300ercil 580justin27 600Mike Verr 600Sighborg 600BTBaseball 600joecb1991 900Makakilo 900DbacksEurope 900gzimmerm 900Snake_Bitten 1200Diamondhacks 1500No variance at possibly conclude of the standings, with Xerostomia preserving organization at +S&#36;1000, and Diamondbacks both equally unmoved at &#36;1500. Unfortunately, there are some shufflings inside of the centre. smurf1000 loses his advantage upon Carroll HR, and with that guess no lengthier counted, drops into a tie with Imstillhungry95 for moment position. Nevertheless all in the direction of perform for <a href="https://www.arizonasportsapparel.com/collections/ryan-waldschmidt-jersey" target="_blank" rel="noopener" class="mycode_url">https://www.arizonasportsapparel.com/col...idt-jersey</a>, throughout the supreme 54 game titles of the year! Yet the all round Room gain boosts, with a sum throughout the board of S&#36;6780, largely owing in the direction of the underperformances of Carroll and Marte.]]></description>
			<content:encoded><![CDATA[2-thirds carried out<br />
We welcomed suckers esteemed buyers into the SnakePit On line casino in the direction of Room bets prior to the period. Tuesday's excruciating earn inside of Pittsburgh marked the twothird issue of the timetable, indicating it's season for an additional observe within, and perspective how factors contain absent in excess of the fiftyfour game titles because we remaining checked in just. Here, your self'll track down information of the distinctive traces, the projected determine thus significantly, and no matter whether it's higher than or underneath the expected line. If that's inside formidable, it is made up of improved for the reason that ultimate period. Yourself will additionally perspective stats within brackets, which are the general amount of money guess earlier mentioned and below the line within ponder. All studies are for the duration of the completion of match 108, performed upon July linesDbacks Wins: 80.5 20701200 84, OVERLovullo ejections: 2.5 14900 1.5, UNDERMLB Debuts: 4.5 25000 12, More than LOCKEDNo variations in just any of the strains, nevertheless a tough July totally moved the wins quantity down. The Dbacks went 1116 in opposition to game titles 5581, whilst rebounded with 1512 more than the upcoming tranche of online games. Lovullo too decided on up his initially ejection of the calendar year beneath. It arrived inside a recreation versus San Diego, exactly where he took exception in direction of a balk speak to built through property plate umpire Willie Traynor. Regretably <a href="https://www.arizonasportsapparel.com/collections/zach-davies-jersey" target="_blank" rel="noopener" class="mycode_url">Zach Davies Jersey</a>, 253, UNDERMarte Operates 89.5 00, 87, UNDERLast period, we reported 'Ketel is back again, within no doubtful sort.' Yeah, around that Together with Carroll, the success inside of the minute 3rd ended up mediocre, Marte's line currently being.234.289.430 for a.719 OPS. The hits are high-quality, at 50, and 10 HR include moved that rate higher than the line. Nonetheless the batting ordinary presently approximately seems to be a shed result in.253 is the secondlowest determine of Marte's profession, in advance merely of his 2022 marketing campaign. And scoring merely 24 operates earlier mentioned the previous 54 online games is made up of misplaced that a single underneath standards. When that just one stays end plenty of it might nonetheless rebound concerning by now and the stop of the HR 17.5 1200600 12, UNDERPerdomo RBI 68.5 24000 55.5, UNDERPerdomo BA.275 15000.231, UNDERPerdomo Operates 80.5 9000 78, UNDERA minimal little bit of a rebound for Perdomo within maximum of All those types. His line considering the fact that ultimate year is.241.371.377 for a.748 OPS which is a obvious development in excess of the.667 OPS printed by way of Geraldo in the course of the very first 54 video games. The 6 homeruns is specifically superior, in contrast toward the uh, 2 taken care of ultimate period. Nonetheless it's even now heading in direction of get a even more <a href="https://www.arizonasportsapparel.com/collections/luken-baker-jersey" target="_blank" rel="noopener" class="mycode_url">Luken Baker Jersey</a>, and basically extensive surge for any of this kind of in direction of accomplish the line. Operates incorporates the suitable shot:  More than in the direction of UnderMarte HR: Underneath in direction of OverMarte Operates: Above toward UnderNote that considering that they're particularly upon the line, Carroll HR bets are now off the board and not counted as wins or losses inside the general data. That will form alone out above the becoming online games. Listed here are the complete 1000Imstillhungry95 600smurf1000 600EdTR99 300Sirhute 300RickDD 0Hannibal4467 01AZfan1 300ercil 580justin27 600Mike Verr 600Sighborg 600BTBaseball 600joecb1991 900Makakilo 900DbacksEurope 900gzimmerm 900Snake_Bitten 1200Diamondhacks 1500No variance at possibly conclude of the standings, with Xerostomia preserving organization at +S&#36;1000, and Diamondbacks both equally unmoved at &#36;1500. Unfortunately, there are some shufflings inside of the centre. smurf1000 loses his advantage upon Carroll HR, and with that guess no lengthier counted, drops into a tie with Imstillhungry95 for moment position. Nevertheless all in the direction of perform for <a href="https://www.arizonasportsapparel.com/collections/ryan-waldschmidt-jersey" target="_blank" rel="noopener" class="mycode_url">https://www.arizonasportsapparel.com/col...idt-jersey</a>, throughout the supreme 54 game titles of the year! Yet the all round Room gain boosts, with a sum throughout the board of S&#36;6780, largely owing in the direction of the underperformances of Carroll and Marte.]]></content:encoded>
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			<title><![CDATA[7th-Inning Flex Requires Angels Out the Ballgame: Rays 8, Angels 5]]></title>
			<link>https://forum.orbit-os.org/showthread.php?tid=97</link>
			<pubDate>Thu, 24 Sep 2026 01:59:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.orbit-os.org/member.php?action=profile&uid=52">Locklear</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.orbit-os.org/showthread.php?tid=97</guid>
			<description><![CDATA[It's optimistic in the direction of be Rays arrived again household Friday night time needing a little something that felt a very little fewer which include the closing handful of times within Baltimore and a great deal added together with the workers that experienced produced Tropicana Market a Pretty awkward point for website traffic. Soon after 4 directly losses, a sweep they would which include toward ignore, the Rays opened the homestand in opposition to the Los Angeles Angels. The superior information for the Rays is incorporates been alternate. The Rays entered with the suitable residence history in just baseball and a probability in the direction of develop into merely the very first employees this time and the 3rd workers inside of franchise record toward obtain 20 house wins right before Martinez opened the night time which include a veteran striving in the direction of take this staff members towards finish the wasting streak. He struck out Zach Neto, obtained Mike Trout in direction of fly out inside of foul territory, and punched out Vaughn Grissom toward conclude a refreshing and successful initially Yandy Diaz arrived out swinging within the backside 50 percent of the the initially Rays plate look of the night time, he produced a Walbert Urea sinker for a solo homer in direction of straight, his 9th of the year, providing the Rays a simple a 10 contribute. Junior Caminero would attract a wander later on within the inning still that was all the offense Tampa Bay would order within the opening labored in close proximity to 2 singles with 2 outs within the instant, yet the Angels tied it within the 3rd just after Neto doubled, moved toward 3rd upon Trout's flyout, and scored upon Grissom's twoout solitary. The Rays, in the meantime, experienced their personal likelihood in just the backside 50 % each time Jonathan Aranda singled and Caminero doubled with 2 outs. 2 runners inside scoring posture, a possibility in direction of alternative straight back again, and Ryan Vilade grounded just the fourth, Tampa Bay experienced a further excellent set up. Chandler Simpson overcome out a bunt solitary, Ben Williamson adopted with a comfortable grounder for an infield strike <a href="https://www.raysapparelstore.com/collections/junior-caminero-jersey" target="_blank" rel="noopener" class="mycode_url">Junior Caminero Jersey</a>, and the Rays experienced 2 upon with no one out. In its place of retaking the contribute, Richie Palacios struck out and Nick Fortes rolled into a double participate in finishing the upcoming Angels took usefulness in just the 5th Whilst Jose Siri, returning in direction of the Trop within a option uniform, doubled towards begin the inning, then moved in the direction of 3rd upon a Martinez wild pitch. Neto singled him household, and instantly the Rays trailed 21. Martinez constrained the injury by way of turning out to be Trout in the direction of floor into a double engage in towards hold the activity Bay experienced an additional window in just the 6th just after an blunder through Neto position Vilade aboard, and Williamson was strike through a pitch. Williamson, in just his very first video game back again versus harm, experienced toward depart the sport. Oliver Dunn took previously mentioned as a pinchrunner. When all over again, the Rays may not entire it with operates. Palacios struck out right after an Stomach muscles issue, and Fortes included out in direction of still left. All through 6 innings, the Rays experienced alternatives, still alternatives aren't operates. It was the baseball very similar of loading your cart on line and by no means examining the 7th inning took place, and the least difficult route I can make clear it is the recreation became into a sampler platter of techniques toward order outs and methods toward rating operates for the Madrigal guide off with a solitary in direction of still left, deflected off Caminero, and for a minute the Angels experienced a opportunity in the direction of include upon despite the fact that clinging in direction of that 21 direct. Nevertheless the Rays suddenly near the doorway. Logan O'Hoppe popped out inside foul territory upon a ball Caminero billed within for speaking to Fortes off late, then Madrigal experimented with toward swipe moment and obtained tagged out soon after oversliding the foundation, turning a leadoff baserunner into 2 outs within a blink. Jose Siri adopted with a comfortable liner in direction of Oliver Dunn at small, and Martinez was during 7 with the deficit continue to merely a person. The Rays have been however in just a single swing of a tie was long gone and Ryan Zeferjahn entered inside of reduction for the Angels. Cedric Mullins automatically drew a stroll following searching such as he was published toward bunt in just the initially pitch of the atbat. That introduced Yandy again toward the plate, and Yandy curiously resolved 1 homer was exactly an appetizer. He released a tworun shot in direction of leftcenter, flipping the recreation in opposition to 21 Angels in the direction of 32 Rays. It was his instant homer of the evening, yet this just one landed within the mainly shirtless 'Tarps off' portion of the ballpark, sending the Space into a adopted with his particular blast, a solo shot in direction of rightcenter, and abruptly the Rays experienced backtoback homers and a 42 contribute. Caminero singled <a href="https://www.raysapparelstore.com/collections/joe-maddon-jersey" target="_blank" rel="noopener" class="mycode_url">Joe Maddon Jersey</a>, Vilade moved him around with a groundout, Simpson realized upon an oversight, and Dunn shed down a bunt one in the direction of ranking Caminero. Effectively carried Palacios, who experienced struck out two times and still left runners putting preceding, acquired his redemption swing. He ripped a tworun triple in the direction of immediately, scoring Simpson and Dunn, and abruptly the Rays experienced grew to become a restricted, irritating activity into a 72 add. Fortes supplemental a further onbrand work for the Rays, a sacrifice bunt that scored Palacios towards 3rd. Homers, walks, blunders, bunts, triples, prosperous outs. It was considerably less an inning and far more a baseball bingo Bigge begun the 8th as a result of going for walks Neto just after an Abdominal muscles trouble, then strolling Trout. Grissom doubled within just a work, and Kevin Kelly entered making an attempt in the direction of protect against the inning in opposition to starting to be a fullblown predicament. He did, kind of. Jo Adell and Wade Meckler each and every introduced property operates upon groundouts, trimming the add toward 85 prior to Kelly struck out Oswald Peraza in the direction of conclusion it inside a course that was much more practical than wished-for. The sixrun cushion experienced grew to become into a threerun sport quicker than everyone sought after and assisted as a reminder that no contribute is at any time genuinely safe and 82, this must comprise been the position where by absolutely everyone leaned back again, admired the throwbacks, and begun questioning with regards to Saturday. There was no purpose right after that 7th inning in direction of assume the Angels in the direction of provide the profitable work in the direction of the plate within the 9th. And nevertheless, effectively <a href="https://www.raysapparelstore.com/collections/carson-williams-jersey" target="_blank" rel="noopener" class="mycode_url">Carson Williams Jersey</a>, in this article we ended Baker entered for the Rays within just the 9th and obtained Nick Madrigal in direction of hit out, however Logan O'Hoppe walked and Siri singled. Baker struck out Neto for the minute out, and it felt such as the match may perhaps sooner or later settle down or shift off the rails in just the 9th. Then Trout walked, loading the bases and bringing Grissom toward the plate as the tying work. Yet again, this was an 82 video game 7 outs of offering up the operates, the vibes in just the stands have been however festive with Rays Brand name Engagement Govt Brett Phillips joning within just upon the tarps at some point finished it via taking Grissom in direction of pop out in the direction of Aranda at very first, retaining an 85 Rays acquire that someway felt the two convincing and also remarkable. The squandering streak was above. The Rays turned the very first MLB staff towards achieve 20 residence wins this was not excellent. The Rays still left early operates upon the desk, the bullpen created the end a great deal tighter than it essential in direction of be, and Williamson's exit is well worth checking. Nevertheless it was too accurately the form of gain they demanded soon after a difficult Rays will consider towards start out a fresh successful streak as they appear in the direction of just take their 12th sequence gain tomorrow, with initially pitch at 4:10pm and Drew Rasmussen scheduled in direction of consider the mound contrary Reid Detmers.]]></description>
			<content:encoded><![CDATA[It's optimistic in the direction of be Rays arrived again household Friday night time needing a little something that felt a very little fewer which include the closing handful of times within Baltimore and a great deal added together with the workers that experienced produced Tropicana Market a Pretty awkward point for website traffic. Soon after 4 directly losses, a sweep they would which include toward ignore, the Rays opened the homestand in opposition to the Los Angeles Angels. The superior information for the Rays is incorporates been alternate. The Rays entered with the suitable residence history in just baseball and a probability in the direction of develop into merely the very first employees this time and the 3rd workers inside of franchise record toward obtain 20 house wins right before Martinez opened the night time which include a veteran striving in the direction of take this staff members towards finish the wasting streak. He struck out Zach Neto, obtained Mike Trout in direction of fly out inside of foul territory, and punched out Vaughn Grissom toward conclude a refreshing and successful initially Yandy Diaz arrived out swinging within the backside 50 percent of the the initially Rays plate look of the night time, he produced a Walbert Urea sinker for a solo homer in direction of straight, his 9th of the year, providing the Rays a simple a 10 contribute. Junior Caminero would attract a wander later on within the inning still that was all the offense Tampa Bay would order within the opening labored in close proximity to 2 singles with 2 outs within the instant, yet the Angels tied it within the 3rd just after Neto doubled, moved toward 3rd upon Trout's flyout, and scored upon Grissom's twoout solitary. The Rays, in the meantime, experienced their personal likelihood in just the backside 50 % each time Jonathan Aranda singled and Caminero doubled with 2 outs. 2 runners inside scoring posture, a possibility in direction of alternative straight back again, and Ryan Vilade grounded just the fourth, Tampa Bay experienced a further excellent set up. Chandler Simpson overcome out a bunt solitary, Ben Williamson adopted with a comfortable grounder for an infield strike <a href="https://www.raysapparelstore.com/collections/junior-caminero-jersey" target="_blank" rel="noopener" class="mycode_url">Junior Caminero Jersey</a>, and the Rays experienced 2 upon with no one out. In its place of retaking the contribute, Richie Palacios struck out and Nick Fortes rolled into a double participate in finishing the upcoming Angels took usefulness in just the 5th Whilst Jose Siri, returning in direction of the Trop within a option uniform, doubled towards begin the inning, then moved in the direction of 3rd upon a Martinez wild pitch. Neto singled him household, and instantly the Rays trailed 21. Martinez constrained the injury by way of turning out to be Trout in the direction of floor into a double engage in towards hold the activity Bay experienced an additional window in just the 6th just after an blunder through Neto position Vilade aboard, and Williamson was strike through a pitch. Williamson, in just his very first video game back again versus harm, experienced toward depart the sport. Oliver Dunn took previously mentioned as a pinchrunner. When all over again, the Rays may not entire it with operates. Palacios struck out right after an Stomach muscles issue, and Fortes included out in direction of still left. All through 6 innings, the Rays experienced alternatives, still alternatives aren't operates. It was the baseball very similar of loading your cart on line and by no means examining the 7th inning took place, and the least difficult route I can make clear it is the recreation became into a sampler platter of techniques toward order outs and methods toward rating operates for the Madrigal guide off with a solitary in direction of still left, deflected off Caminero, and for a minute the Angels experienced a opportunity in the direction of include upon despite the fact that clinging in direction of that 21 direct. Nevertheless the Rays suddenly near the doorway. Logan O'Hoppe popped out inside foul territory upon a ball Caminero billed within for speaking to Fortes off late, then Madrigal experimented with toward swipe moment and obtained tagged out soon after oversliding the foundation, turning a leadoff baserunner into 2 outs within a blink. Jose Siri adopted with a comfortable liner in direction of Oliver Dunn at small, and Martinez was during 7 with the deficit continue to merely a person. The Rays have been however in just a single swing of a tie was long gone and Ryan Zeferjahn entered inside of reduction for the Angels. Cedric Mullins automatically drew a stroll following searching such as he was published toward bunt in just the initially pitch of the atbat. That introduced Yandy again toward the plate, and Yandy curiously resolved 1 homer was exactly an appetizer. He released a tworun shot in direction of leftcenter, flipping the recreation in opposition to 21 Angels in the direction of 32 Rays. It was his instant homer of the evening, yet this just one landed within the mainly shirtless 'Tarps off' portion of the ballpark, sending the Space into a adopted with his particular blast, a solo shot in direction of rightcenter, and abruptly the Rays experienced backtoback homers and a 42 contribute. Caminero singled <a href="https://www.raysapparelstore.com/collections/joe-maddon-jersey" target="_blank" rel="noopener" class="mycode_url">Joe Maddon Jersey</a>, Vilade moved him around with a groundout, Simpson realized upon an oversight, and Dunn shed down a bunt one in the direction of ranking Caminero. Effectively carried Palacios, who experienced struck out two times and still left runners putting preceding, acquired his redemption swing. He ripped a tworun triple in the direction of immediately, scoring Simpson and Dunn, and abruptly the Rays experienced grew to become a restricted, irritating activity into a 72 add. Fortes supplemental a further onbrand work for the Rays, a sacrifice bunt that scored Palacios towards 3rd. Homers, walks, blunders, bunts, triples, prosperous outs. It was considerably less an inning and far more a baseball bingo Bigge begun the 8th as a result of going for walks Neto just after an Abdominal muscles trouble, then strolling Trout. Grissom doubled within just a work, and Kevin Kelly entered making an attempt in the direction of protect against the inning in opposition to starting to be a fullblown predicament. He did, kind of. Jo Adell and Wade Meckler each and every introduced property operates upon groundouts, trimming the add toward 85 prior to Kelly struck out Oswald Peraza in the direction of conclusion it inside a course that was much more practical than wished-for. The sixrun cushion experienced grew to become into a threerun sport quicker than everyone sought after and assisted as a reminder that no contribute is at any time genuinely safe and 82, this must comprise been the position where by absolutely everyone leaned back again, admired the throwbacks, and begun questioning with regards to Saturday. There was no purpose right after that 7th inning in direction of assume the Angels in the direction of provide the profitable work in the direction of the plate within the 9th. And nevertheless, effectively <a href="https://www.raysapparelstore.com/collections/carson-williams-jersey" target="_blank" rel="noopener" class="mycode_url">Carson Williams Jersey</a>, in this article we ended Baker entered for the Rays within just the 9th and obtained Nick Madrigal in direction of hit out, however Logan O'Hoppe walked and Siri singled. Baker struck out Neto for the minute out, and it felt such as the match may perhaps sooner or later settle down or shift off the rails in just the 9th. Then Trout walked, loading the bases and bringing Grissom toward the plate as the tying work. Yet again, this was an 82 video game 7 outs of offering up the operates, the vibes in just the stands have been however festive with Rays Brand name Engagement Govt Brett Phillips joning within just upon the tarps at some point finished it via taking Grissom in direction of pop out in the direction of Aranda at very first, retaining an 85 Rays acquire that someway felt the two convincing and also remarkable. The squandering streak was above. The Rays turned the very first MLB staff towards achieve 20 residence wins this was not excellent. The Rays still left early operates upon the desk, the bullpen created the end a great deal tighter than it essential in direction of be, and Williamson's exit is well worth checking. Nevertheless it was too accurately the form of gain they demanded soon after a difficult Rays will consider towards start out a fresh successful streak as they appear in the direction of just take their 12th sequence gain tomorrow, with initially pitch at 4:10pm and Drew Rasmussen scheduled in direction of consider the mound contrary Reid Detmers.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Elden Ring Nightreign Patch Paves the Way for The Forsaken Hollows]]></title>
			<link>https://forum.orbit-os.org/showthread.php?tid=96</link>
			<pubDate>Wed, 23 Sep 2026 17:22:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.orbit-os.org/member.php?action=profile&uid=33">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.orbit-os.org/showthread.php?tid=96</guid>
			<description><![CDATA[In December 2025, FromSoftware rolled out a new patch for <span style="font-weight: bold;" class="mycode_b">Elden Ring Nightreign</span>, and it landed like a courier carrying both gifts and repairs. The timing was no accident: <span style="font-weight: bold;" class="mycode_b">The Forsaken Hollows</span>, Nightreign's first proper, named DLC, was set to arrive on December 4, bringing new bosses, new shifting earth, and new playable Nightfarers. The patch added support for that expansion, but it also quietly reshaped the entire experience for every player on PS4, PS5, Xbox One, Xbox Series X|S, and Steam. Now, in 2026, that update remains a foundational moment for the game, a turning point that showed FromSoftware was still listening.<br />
<br />
A Patch That Did More Than Open a Door<br />
<br />
FromSoftware did not just flip a switch and call it a day. The studio treated the patch as a chance to smooth out rough edges, and the result was a long list of quality-of-life improvements that players had been requesting for months. The most visible changes included:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Relic management overhaul:</span> Equipped relics now appear in the Character Selection menu, and players can set names for Relic presets in the Relic Rites menu. Those names can be changed in the All Presets section, and preset order can be rearranged per character.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New shop item:</span> The Collector Signboard shop gained the Deep Large Scenic Flatstone.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Map and results improvements:</span> The map's layer display can now be toggled in the Results menu, and the relics equipped by each player are displayed there too.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Matchmaking flexibility:</span> Players with a Personal Objective requiring a specific target kill while Reliving a Remembrance can now embark with players whose Personal Objective does not require that.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Flask count highlighting:</span> The flask count now glows when at maximum capacity or when an enemy-induced effect influences it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Compass rune icon:</span> The vertical position of the compass rune icon appears if dropped runes are significantly above or below the player.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Map event highlighting:</span> Specific events on a different map layer can now be highlighted in the map menu.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dormant Power UI:</span> The HP gauge and other UI elements remain visible during Dormant Power selection.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Shop adjustments:</span> Weapon lineup in Limveld's shops was adjusted, and Fire Pots were added to the Spirit Shetler shop inventory.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Raider fix:</span> Target-lock on enemies behind the tombstone summoned by Raider's Ultimate Art no longer gets released.<br />
<br />
Balance Changes: The Scales Were Rebalanced<br />
<br />
The patch also broadened trigger conditions for relic effects, equipment passive effects, and special effects that activate at low HP. In plain terms, more of those effects now actually do something when you need them. And yeah, that mattered.<br />
<br />
Category<br />
Change<br />
<br />
New Passive Effects<br />
Improved Melee Attack Power, Improved Dash Attacks, Improved Rolling Attacks<br />
<br />
Buffed Passives<br />
Improved Attack Power when Two-Handing, Attack Up when Wielding Two Armaments, Improved Chain Attack Finishers, Improved Charge Attacks, Improved Jump Attacks, Improved Guard Counters, Improved Skill Attack Power, Physical Attack Up<br />
<br />
Adjusted Low HP Effects<br />
Improved Damage Negation at Low HP and Blue-Feathered Branchsword had trigger conditions broadened but effectiveness decreased<br />
<br />
Relic Effects<br />
Physical Attack Up, Improved Initial Standard Attack, Improved Critical Hits, Improved Guard Counters, Improved XXX Damage (excluding bows), and Improved Attack Power with 3+ XX Equipped (excluding bows) all increased<br />
<br />
Other Changes<br />
Wrath of Gold Incantation reduced FP consumption and increased power<br />
<br />
Bug Fixes and Quality-of-Life<br />
<br />
The bug fix list was hefty enough to make a Tarnished weep with relief. FromSoftware fixed an Augur invasion teleport bug, mitigated an issue where Sites of Grace or Churches would not activate, and repaired a Night's Tide range discrepancy when rejoining a session. Hammer weapons with Prayerful Strike now appear. Healing or enhancing effects now apply to allies who are dodging or performing their Ultimate Art. Ironeye's Marking weak points now show consistently. Raider's Retaliate no longer cancels and flinches from certain no-damage attacks. Recluse's Elemental Defense affinity residues now spawn correctly. Executor parries now apply Stagger damage. Darkness-imbued attack dodge roll ranges were corrected. Depths Relics now show Greenspill Crystal Tear at expedition start. The Deep of Night rating gauge now reflects Reduce Depth properly. Relic Rites placement icons, Dormant Power rarity UI, Sparring Grounds sorting, Results menu attribute reflection, and Victor's Record special effects were all fixed. Session disband messages no longer haunt the title screen, and graphical, audio, text, and performance issues were addressed.<br />
<br />
Let's be honest, that was a lot of housekeeping. But it was the kind of housekeeping that turns a good co-op game into a great one.<br />
<br />
The Road to The Forsaken Hollows<br />
<br />
Nightreign's ultra-hard Deep of Night mode had launched in September, after dataminers discovered it in August. Along with duos mode, that was all players had for a while, and the community had grown agitated at the lack of news. The Forsaken Hollows DLC and this patch arrived like a fresh campfire in the mist. In IGN's 7/10 review, the game was praised as one of the finest three-player co-op experiences around when played as designed, though the lack of crossplay, duo matchmaking, and built-in communication tools made it hard to create those conditions unless you brought two real-life friends on every run.<br />
<br />
By 2026, Nightreign has continued to evolve, but this patch stands as a clear statement. FromSoftware did not abandon its strange, brutal, cooperative experiment. It patched, polished, and pushed forward. If you know, you know: sometimes the smallest fixes make the biggest difference.<br />
<br />
If this patch has you eyeing The Forsaken Hollows — or finally convincing a third friend to pick up the base game — the cost of entry stacks up fast, and storefront prices rarely sit still. Hunting down legitimate discounts across platforms, regions, and retailers is its own kind of grind, the sort of thing that eats an evening you'd rather spend in the Depths.<br />
<br />
That's where a curated aggregator can save you the legwork. DealNest collects current offers and price drops in one place, so instead of tabbing through a dozen store pages hunting for a sale that might already be over, you can <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">find the best deal</a> and get back to chasing Night Lords before the next patch lands.]]></description>
			<content:encoded><![CDATA[In December 2025, FromSoftware rolled out a new patch for <span style="font-weight: bold;" class="mycode_b">Elden Ring Nightreign</span>, and it landed like a courier carrying both gifts and repairs. The timing was no accident: <span style="font-weight: bold;" class="mycode_b">The Forsaken Hollows</span>, Nightreign's first proper, named DLC, was set to arrive on December 4, bringing new bosses, new shifting earth, and new playable Nightfarers. The patch added support for that expansion, but it also quietly reshaped the entire experience for every player on PS4, PS5, Xbox One, Xbox Series X|S, and Steam. Now, in 2026, that update remains a foundational moment for the game, a turning point that showed FromSoftware was still listening.<br />
<br />
A Patch That Did More Than Open a Door<br />
<br />
FromSoftware did not just flip a switch and call it a day. The studio treated the patch as a chance to smooth out rough edges, and the result was a long list of quality-of-life improvements that players had been requesting for months. The most visible changes included:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Relic management overhaul:</span> Equipped relics now appear in the Character Selection menu, and players can set names for Relic presets in the Relic Rites menu. Those names can be changed in the All Presets section, and preset order can be rearranged per character.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New shop item:</span> The Collector Signboard shop gained the Deep Large Scenic Flatstone.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Map and results improvements:</span> The map's layer display can now be toggled in the Results menu, and the relics equipped by each player are displayed there too.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Matchmaking flexibility:</span> Players with a Personal Objective requiring a specific target kill while Reliving a Remembrance can now embark with players whose Personal Objective does not require that.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Flask count highlighting:</span> The flask count now glows when at maximum capacity or when an enemy-induced effect influences it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Compass rune icon:</span> The vertical position of the compass rune icon appears if dropped runes are significantly above or below the player.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Map event highlighting:</span> Specific events on a different map layer can now be highlighted in the map menu.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dormant Power UI:</span> The HP gauge and other UI elements remain visible during Dormant Power selection.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Shop adjustments:</span> Weapon lineup in Limveld's shops was adjusted, and Fire Pots were added to the Spirit Shetler shop inventory.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Raider fix:</span> Target-lock on enemies behind the tombstone summoned by Raider's Ultimate Art no longer gets released.<br />
<br />
Balance Changes: The Scales Were Rebalanced<br />
<br />
The patch also broadened trigger conditions for relic effects, equipment passive effects, and special effects that activate at low HP. In plain terms, more of those effects now actually do something when you need them. And yeah, that mattered.<br />
<br />
Category<br />
Change<br />
<br />
New Passive Effects<br />
Improved Melee Attack Power, Improved Dash Attacks, Improved Rolling Attacks<br />
<br />
Buffed Passives<br />
Improved Attack Power when Two-Handing, Attack Up when Wielding Two Armaments, Improved Chain Attack Finishers, Improved Charge Attacks, Improved Jump Attacks, Improved Guard Counters, Improved Skill Attack Power, Physical Attack Up<br />
<br />
Adjusted Low HP Effects<br />
Improved Damage Negation at Low HP and Blue-Feathered Branchsword had trigger conditions broadened but effectiveness decreased<br />
<br />
Relic Effects<br />
Physical Attack Up, Improved Initial Standard Attack, Improved Critical Hits, Improved Guard Counters, Improved XXX Damage (excluding bows), and Improved Attack Power with 3+ XX Equipped (excluding bows) all increased<br />
<br />
Other Changes<br />
Wrath of Gold Incantation reduced FP consumption and increased power<br />
<br />
Bug Fixes and Quality-of-Life<br />
<br />
The bug fix list was hefty enough to make a Tarnished weep with relief. FromSoftware fixed an Augur invasion teleport bug, mitigated an issue where Sites of Grace or Churches would not activate, and repaired a Night's Tide range discrepancy when rejoining a session. Hammer weapons with Prayerful Strike now appear. Healing or enhancing effects now apply to allies who are dodging or performing their Ultimate Art. Ironeye's Marking weak points now show consistently. Raider's Retaliate no longer cancels and flinches from certain no-damage attacks. Recluse's Elemental Defense affinity residues now spawn correctly. Executor parries now apply Stagger damage. Darkness-imbued attack dodge roll ranges were corrected. Depths Relics now show Greenspill Crystal Tear at expedition start. The Deep of Night rating gauge now reflects Reduce Depth properly. Relic Rites placement icons, Dormant Power rarity UI, Sparring Grounds sorting, Results menu attribute reflection, and Victor's Record special effects were all fixed. Session disband messages no longer haunt the title screen, and graphical, audio, text, and performance issues were addressed.<br />
<br />
Let's be honest, that was a lot of housekeeping. But it was the kind of housekeeping that turns a good co-op game into a great one.<br />
<br />
The Road to The Forsaken Hollows<br />
<br />
Nightreign's ultra-hard Deep of Night mode had launched in September, after dataminers discovered it in August. Along with duos mode, that was all players had for a while, and the community had grown agitated at the lack of news. The Forsaken Hollows DLC and this patch arrived like a fresh campfire in the mist. In IGN's 7/10 review, the game was praised as one of the finest three-player co-op experiences around when played as designed, though the lack of crossplay, duo matchmaking, and built-in communication tools made it hard to create those conditions unless you brought two real-life friends on every run.<br />
<br />
By 2026, Nightreign has continued to evolve, but this patch stands as a clear statement. FromSoftware did not abandon its strange, brutal, cooperative experiment. It patched, polished, and pushed forward. If you know, you know: sometimes the smallest fixes make the biggest difference.<br />
<br />
If this patch has you eyeing The Forsaken Hollows — or finally convincing a third friend to pick up the base game — the cost of entry stacks up fast, and storefront prices rarely sit still. Hunting down legitimate discounts across platforms, regions, and retailers is its own kind of grind, the sort of thing that eats an evening you'd rather spend in the Depths.<br />
<br />
That's where a curated aggregator can save you the legwork. DealNest collects current offers and price drops in one place, so instead of tabbing through a dozen store pages hunting for a sale that might already be over, you can <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">find the best deal</a> and get back to chasing Night Lords before the next patch lands.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hollow Knight: Silksong's PlayStation Platinum Is Missing Two Brutal Trophies]]></title>
			<link>https://forum.orbit-os.org/showthread.php?tid=94</link>
			<pubDate>Tue, 22 Sep 2026 10:43:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.orbit-os.org/member.php?action=profile&uid=33">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.orbit-os.org/showthread.php?tid=94</guid>
			<description><![CDATA[As someone who has thrown myself against Hollow Knight: Silksong's bosses more times than I care to admit, I almost dropped my controller when I saw the trophy comparisons this week. The PlayStation version is effectively a lighthouse with its two most blinding lamps unscrewed: it is missing both the Steel Soul and Steel Heart trophies, which Steam and Xbox players are forced to earn for 100 percent completion.<br />
<br />
Let's be honest about Silksong itself. The original Hollow Knight had tough spikes, but Silksong behaves like that from the moment the first screen loads and never really releases the pressure. I have watched friends who breezed through the first game get flattened by Pharloom's early encounters, and the curve barely flattens after that. A normal playthrough already asks for pin-point timing, resource management, and patience that borders on meditation.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9769cdf7a92073eba19225kyKWxNlv07" loading="lazy"  alt="[Image: 6a9769cdf7a92073eba19225kyKWxNlv07]" class="mycode_img" /><br />
<br />
Steel Soul mode, which returns from the first game as an unlockable extra after clearing the game or by using a recently discovered cheat code, removes the safety net entirely: one death and the run is over. It is like trying to thread a needle while falling through a silk storm, a cruel demand for a game this precise. And then there is Steel Heart, which asks you to 100 percent the entire game under that same no-death rule. I still cannot say that name without flinching.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9769cf07ba9487a7f440a7KMJ9ZRbF07" loading="lazy"  alt="[Image: 6a9769cf07ba9487a7f440a7KMJ9ZRbF07]" class="mycode_img" /><br />
<br />
Earlier this week, reports noted that skilled PlayStation players managed the platinum even though the game had not been out for a full week. When I inspected the trophy list for myself, the absence became obvious. Steam and Xbox players need to beat the game in Steel Soul mode for one achievement, then 100 percent the entire game in Steel Soul mode for another. That second one is the kind of request that makes me whisper 'Dear god, no' into an empty room. PlayStation players, however, do not have those two trophies at all. The game mode still exists on Sony's console, but completing it only grants bragging rights, not a shiny digital trophy.<br />
<br />
The comparison looks like this:<br />
<br />
Platform<br />
Steel Soul trophy<br />
Steel Heart trophy<br />
Platinum difficulty<br />
<br />
PlayStation<br />
No<br />
No<br />
Much easier<br />
<br />
Steam<br />
Yes<br />
Yes<br />
Brutal<br />
<br />
Xbox<br />
Yes<br />
Yes<br />
Brutal<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9769dd966f00f6d8772016YszhuWHh07" loading="lazy"  alt="[Image: 6a9769dd966f00f6d8772016YszhuWHh07]" class="mycode_img" /><br />
<br />
This explains why skilled PlayStation players were able to grab the platinum within days of release, before most of us had even stopped mistiming Hornet's down-slash. On Steam and Xbox, a full achievement completion is still a frozen waterfall being climbed with buttered gloves, but on PlayStation that waterfall conveniently ends before the final ice wall. In 2026, that difference matters even more because trophy hunting has become its own competitive side of the Silksong community, and Sony players now have a considerably shorter route to the top.<br />
<br />
For me, the situation is bittersweet. I like that more players will experience the platinum without needing to treat Silksong as a second job, but I also know that Steel Soul runs are where the game's knife-edge combat truly sharpens into something unforgettable. The original Hollow Knight had a similar split, with some platform trophy lists feeling like they had their teeth pulled, and history has repeated itself here.<br />
<br />
If you simply want every trophy in Silksong, the PlayStation version is the clear route. If you want to prove something to yourself, both Steel Soul and Steel Heart are still waiting in the shadows on every platform, even if Sony will not hand you a trophy for surviving them.<br />
<br />
Whether you pick up Silksong on PlayStation for the friendlier trophy list or on Steam and Xbox for the full Steel Soul gauntlet, the platform decision tends to come down to more than achievements alone. Most people juggle a handful of stores at once, and the same copy of the game can sit at noticeably different prices depending on where and when you look, especially once sales start rotating through the season.<br />
<br />
That is roughly where DealNest becomes useful. Instead of opening a dozen tabs and jotting numbers down on a scrap of paper, you can <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">compare prices here</a> and see what each storefront is charging before you commit. It is a small step, but it keeps the money side of the hobby as uncomplicated as the PlayStation trophy list, leaving you free to worry about the part that actually hurts: Hornet's down-slash timing.]]></description>
			<content:encoded><![CDATA[As someone who has thrown myself against Hollow Knight: Silksong's bosses more times than I care to admit, I almost dropped my controller when I saw the trophy comparisons this week. The PlayStation version is effectively a lighthouse with its two most blinding lamps unscrewed: it is missing both the Steel Soul and Steel Heart trophies, which Steam and Xbox players are forced to earn for 100 percent completion.<br />
<br />
Let's be honest about Silksong itself. The original Hollow Knight had tough spikes, but Silksong behaves like that from the moment the first screen loads and never really releases the pressure. I have watched friends who breezed through the first game get flattened by Pharloom's early encounters, and the curve barely flattens after that. A normal playthrough already asks for pin-point timing, resource management, and patience that borders on meditation.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9769cdf7a92073eba19225kyKWxNlv07" loading="lazy"  alt="[Image: 6a9769cdf7a92073eba19225kyKWxNlv07]" class="mycode_img" /><br />
<br />
Steel Soul mode, which returns from the first game as an unlockable extra after clearing the game or by using a recently discovered cheat code, removes the safety net entirely: one death and the run is over. It is like trying to thread a needle while falling through a silk storm, a cruel demand for a game this precise. And then there is Steel Heart, which asks you to 100 percent the entire game under that same no-death rule. I still cannot say that name without flinching.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9769cf07ba9487a7f440a7KMJ9ZRbF07" loading="lazy"  alt="[Image: 6a9769cf07ba9487a7f440a7KMJ9ZRbF07]" class="mycode_img" /><br />
<br />
Earlier this week, reports noted that skilled PlayStation players managed the platinum even though the game had not been out for a full week. When I inspected the trophy list for myself, the absence became obvious. Steam and Xbox players need to beat the game in Steel Soul mode for one achievement, then 100 percent the entire game in Steel Soul mode for another. That second one is the kind of request that makes me whisper 'Dear god, no' into an empty room. PlayStation players, however, do not have those two trophies at all. The game mode still exists on Sony's console, but completing it only grants bragging rights, not a shiny digital trophy.<br />
<br />
The comparison looks like this:<br />
<br />
Platform<br />
Steel Soul trophy<br />
Steel Heart trophy<br />
Platinum difficulty<br />
<br />
PlayStation<br />
No<br />
No<br />
Much easier<br />
<br />
Steam<br />
Yes<br />
Yes<br />
Brutal<br />
<br />
Xbox<br />
Yes<br />
Yes<br />
Brutal<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9769dd966f00f6d8772016YszhuWHh07" loading="lazy"  alt="[Image: 6a9769dd966f00f6d8772016YszhuWHh07]" class="mycode_img" /><br />
<br />
This explains why skilled PlayStation players were able to grab the platinum within days of release, before most of us had even stopped mistiming Hornet's down-slash. On Steam and Xbox, a full achievement completion is still a frozen waterfall being climbed with buttered gloves, but on PlayStation that waterfall conveniently ends before the final ice wall. In 2026, that difference matters even more because trophy hunting has become its own competitive side of the Silksong community, and Sony players now have a considerably shorter route to the top.<br />
<br />
For me, the situation is bittersweet. I like that more players will experience the platinum without needing to treat Silksong as a second job, but I also know that Steel Soul runs are where the game's knife-edge combat truly sharpens into something unforgettable. The original Hollow Knight had a similar split, with some platform trophy lists feeling like they had their teeth pulled, and history has repeated itself here.<br />
<br />
If you simply want every trophy in Silksong, the PlayStation version is the clear route. If you want to prove something to yourself, both Steel Soul and Steel Heart are still waiting in the shadows on every platform, even if Sony will not hand you a trophy for surviving them.<br />
<br />
Whether you pick up Silksong on PlayStation for the friendlier trophy list or on Steam and Xbox for the full Steel Soul gauntlet, the platform decision tends to come down to more than achievements alone. Most people juggle a handful of stores at once, and the same copy of the game can sit at noticeably different prices depending on where and when you look, especially once sales start rotating through the season.<br />
<br />
That is roughly where DealNest becomes useful. Instead of opening a dozen tabs and jotting numbers down on a scrap of paper, you can <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">compare prices here</a> and see what each storefront is charging before you commit. It is a small step, but it keeps the money side of the hobby as uncomplicated as the PlayStation trophy list, leaving you free to worry about the part that actually hurts: Hornet's down-slash timing.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Silksong's Nerfs: I'm Dying on the Moorwing and Sister Splinter Hill]]></title>
			<link>https://forum.orbit-os.org/showthread.php?tid=93</link>
			<pubDate>Tue, 22 Sep 2026 06:28:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.orbit-os.org/member.php?action=profile&uid=33">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.orbit-os.org/showthread.php?tid=93</guid>
			<description><![CDATA[In 2026, I am still trapped in a love/hate relationship with Hollow Knight: Silksong. I waited seven years for this sequel. I sharpened my needle, practiced my pogo, and convinced myself I would be ready. Then Pharloom looked at me, laughed, and threw a flying bug at my face. I adore Hollow Knight, but I know my skill gap. I never mastered those nightmarish pogo platforming sequences. I was relieved the hardest content was optional. Silksong, however, has me neck-deep in a first playthrough that feels like a gorgeous, punishing dance. The recent patch has nerfed two bosses, Moorwing and Sister Splinter, and I have opinions. I think those nerfs are largely inessential.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c777b1063a27aaf64692asIpEdDp07" loading="lazy"  alt="[Image: 6ab1c777b1063a27aaf64692asIpEdDp07]" class="mycode_img" /><br />
<br />
The Patch Notes Heard Round Pharloom<br />
<br />
Team Cherry released a lengthy set of patch notes. Most changes are beneficial. They tune the game closer to what Team Cherry initially envisioned. Among them, two bosses received slight nerfs. Cue the community splitting like a Splinterbark under a charged slash. In any difficult game, especially one with Soulslike DNA, everyone has a take. The 112% Hollow Knight veterans say skill issue. The rest of us say please stop throwing three flying enemies into a tiny room. I am somewhere in the middle. I respect the challenge. I also respect my blood pressure.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c779d3323d216f992dc1i4sl0Zcg07" loading="lazy"  alt="[Image: 6ab1c779d3323d216f992dc1i4sl0Zcg07]" class="mycode_img" /><br />
<br />
Why Moorwing Did Not Need a Nerf<br />
<br />
Moorwing is a wholly optional boss. You are not locked into an arena with it. If you do not want to fight it, you can simply walk away. That alone makes a nerf feel strange. Optional bosses are where developers can put the spicy stuff. They are the ghost peppers of game design. You do not have to eat them. If you do, you accept the burn.<br />
<br />
Here is my evidence, presented with the confidence of someone who has been dive-bombed by a giant moth:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">You can skip Moorwing.</span> Progressing the Flea Caravan wish or quest can skip the fight. Moorwing does return later near the Greymoor Bellway, but that is a choice, not a cage.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">You can cheese Moorwing.</span> Ascend to the top of the area and downward-attack from a ledge. The beast cannot circumvent it. It is not elegant. It is effective. In Silksong, effective is a love language.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">You can summon Garmond and Zaza.</span> You can request aid against Moorwing. In my experience, they did not appear after I requested them when I had transitioned Moorwing to the Bellway-adjacent area and pursued the Flea quest. That was annoying, but it does not change the intent. Help exists.<br />
<br />
So why nerf an optional boss that can be skipped, cheesed, or tag-teamed? I do not see it. If Moorwing was a mandatory gate, sure, tune it. But it is not. It is a test you can ignore. Nerfing it feels like removing a pepper from a dish nobody was forced to order.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c77b6eb2939a3f47eb3cs1ekziii07" loading="lazy"  alt="[Image: 6ab1c77b6eb2939a3f47eb3cs1ekziii07]" class="mycode_img" /><br />
<br />
Sister Splinter and the Splinterbark Problem<br />
<br />
Sister Splinter is a different story. I found the only real obstacle in that fight to be the Splinterbarks. That is a pattern for me. I dislike many bosses that revolve around ads. Flying enemies are egregiously grating pests. They hover just outside your reach, they punish your jumps, and they make you feel like you are swatting at a wasp while a larger wasp throws furniture at you.<br />
<br />
I am dying on the hill that flying enemies are pests. I am also dying on the hill that gank gauntlets lean too heavily on the first game's Colosseums. They are overtuned and excessive. Silksong's rosary economy is brutally impoverishing, though this patch mitigates that somewhat. Thank goodness. I was starting to think I needed a second job in Pharloom.<br />
<br />
If anything had to be nerfed, I would prefer gauntlets had fewer waves. I would prefer fodder enemies did not take several hits to kill. They take two to three hits to kill me, including insidious contact damage. I despise contact damage in any 2D game. It is the cheapest form of disrespect. You do not even need to be attacked. You just need to exist near a bug. Congratulations, you have lost a mask.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c77d084f05878fba157aOUZkx1hQ07" loading="lazy"  alt="[Image: 6ab1c77d084f05878fba157aOUZkx1hQ07]" class="mycode_img" /><br />
<br />
What I Would Nerf Instead<br />
<br />
Problem<br />
My Nerf Wish<br />
Reason<br />
<br />
Gauntlet waves<br />
Fewer waves<br />
Endurance is not the same as difficulty<br />
<br />
Fodder enemies<br />
Die in fewer hits<br />
Trash mobs should not feel like bosses<br />
<br />
Contact damage<br />
Reduce or remove<br />
It punishes proximity, not mistakes<br />
<br />
Rosary economy<br />
Already touched<br />
I like buying things without selling a kidney<br />
<br />
Flying enemies<br />
A stern talking-to<br />
They know what they did<br />
<br />
I do not expect these nerfs to strike Silksong's gameplay. I genuinely respect Team Cherry for having a certain level of challenge in mind. Some design choices, however, feel made to impede or frustrate me beyond anything else. There is a fine line between a hard game and a game that is hard because it keeps kicking you in the shins while you tie your shoes.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c785e240a88a46cac1e7Jvwrgugl07" loading="lazy"  alt="[Image: 6ab1c785e240a88a46cac1e7Jvwrgugl07]" class="mycode_img" /><br />
<br />
The Second Patch and the Endless Discourse<br />
<br />
Interestingly, the patch notes declare that Team Cherry is already working on a second patch. That suggests more nerfs and/or buffs are coming. Each subsequent patch will divide the playerbase again. Some will call it redundant. Some will call it appreciated. Some will call it a betrayal of the vision. Some will call it Tuesday. In 2026, the discourse is still going. Silksong is not ruined. It is polarizing. It is difficult. It is beautiful. It is also occasionally a migraine with a soundtrack.<br />
<br />
My love/hate relationship with Silksong is not going anywhere. I will keep playing. I will keep dying. I will keep muttering about Splinterbarks under my breath. But if I had to choose, I would leave Moorwing and Sister Splinter alone. Nerf the gauntlets. Nerf the contact damage. Nerf the feeling that every room is a personal insult. Let the optional bosses stay sharp. Let me walk away if I want to. And let me complain about it either way, because that is the true endgame.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c78c084f05878fba15a45g4eXra307" loading="lazy"  alt="[Image: 6ab1c78c084f05878fba15a45g4eXra307]" class="mycode_img" /><br />
<br />
If you are still on the fence about picking up Silksong, or you are eyeing a few metroidvanias to tide you over while the second patch cooks, it helps to know what you are actually paying before you commit. Prices swing wildly between storefronts, regional eShops, and key resellers, and the difference between a full-price impulse buy and a discounted pickup is often a few clicks. I have started running everything through a <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">game price comparison</a> site like DealNest before checkout, mostly because my backlog is already a monument to good intentions and I would rather spend the savings on a game I will actually finish.<br />
<br />
It is also a small mercy when a title you were unsure about drops below the threshold where the frustration stops mattering. A hard game at full price feels like a gamble. The same hard game at a discount feels like a challenge you chose. Either way, check the numbers before you hand over your rosaries.]]></description>
			<content:encoded><![CDATA[In 2026, I am still trapped in a love/hate relationship with Hollow Knight: Silksong. I waited seven years for this sequel. I sharpened my needle, practiced my pogo, and convinced myself I would be ready. Then Pharloom looked at me, laughed, and threw a flying bug at my face. I adore Hollow Knight, but I know my skill gap. I never mastered those nightmarish pogo platforming sequences. I was relieved the hardest content was optional. Silksong, however, has me neck-deep in a first playthrough that feels like a gorgeous, punishing dance. The recent patch has nerfed two bosses, Moorwing and Sister Splinter, and I have opinions. I think those nerfs are largely inessential.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c777b1063a27aaf64692asIpEdDp07" loading="lazy"  alt="[Image: 6ab1c777b1063a27aaf64692asIpEdDp07]" class="mycode_img" /><br />
<br />
The Patch Notes Heard Round Pharloom<br />
<br />
Team Cherry released a lengthy set of patch notes. Most changes are beneficial. They tune the game closer to what Team Cherry initially envisioned. Among them, two bosses received slight nerfs. Cue the community splitting like a Splinterbark under a charged slash. In any difficult game, especially one with Soulslike DNA, everyone has a take. The 112% Hollow Knight veterans say skill issue. The rest of us say please stop throwing three flying enemies into a tiny room. I am somewhere in the middle. I respect the challenge. I also respect my blood pressure.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c779d3323d216f992dc1i4sl0Zcg07" loading="lazy"  alt="[Image: 6ab1c779d3323d216f992dc1i4sl0Zcg07]" class="mycode_img" /><br />
<br />
Why Moorwing Did Not Need a Nerf<br />
<br />
Moorwing is a wholly optional boss. You are not locked into an arena with it. If you do not want to fight it, you can simply walk away. That alone makes a nerf feel strange. Optional bosses are where developers can put the spicy stuff. They are the ghost peppers of game design. You do not have to eat them. If you do, you accept the burn.<br />
<br />
Here is my evidence, presented with the confidence of someone who has been dive-bombed by a giant moth:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">You can skip Moorwing.</span> Progressing the Flea Caravan wish or quest can skip the fight. Moorwing does return later near the Greymoor Bellway, but that is a choice, not a cage.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">You can cheese Moorwing.</span> Ascend to the top of the area and downward-attack from a ledge. The beast cannot circumvent it. It is not elegant. It is effective. In Silksong, effective is a love language.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">You can summon Garmond and Zaza.</span> You can request aid against Moorwing. In my experience, they did not appear after I requested them when I had transitioned Moorwing to the Bellway-adjacent area and pursued the Flea quest. That was annoying, but it does not change the intent. Help exists.<br />
<br />
So why nerf an optional boss that can be skipped, cheesed, or tag-teamed? I do not see it. If Moorwing was a mandatory gate, sure, tune it. But it is not. It is a test you can ignore. Nerfing it feels like removing a pepper from a dish nobody was forced to order.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c77b6eb2939a3f47eb3cs1ekziii07" loading="lazy"  alt="[Image: 6ab1c77b6eb2939a3f47eb3cs1ekziii07]" class="mycode_img" /><br />
<br />
Sister Splinter and the Splinterbark Problem<br />
<br />
Sister Splinter is a different story. I found the only real obstacle in that fight to be the Splinterbarks. That is a pattern for me. I dislike many bosses that revolve around ads. Flying enemies are egregiously grating pests. They hover just outside your reach, they punish your jumps, and they make you feel like you are swatting at a wasp while a larger wasp throws furniture at you.<br />
<br />
I am dying on the hill that flying enemies are pests. I am also dying on the hill that gank gauntlets lean too heavily on the first game's Colosseums. They are overtuned and excessive. Silksong's rosary economy is brutally impoverishing, though this patch mitigates that somewhat. Thank goodness. I was starting to think I needed a second job in Pharloom.<br />
<br />
If anything had to be nerfed, I would prefer gauntlets had fewer waves. I would prefer fodder enemies did not take several hits to kill. They take two to three hits to kill me, including insidious contact damage. I despise contact damage in any 2D game. It is the cheapest form of disrespect. You do not even need to be attacked. You just need to exist near a bug. Congratulations, you have lost a mask.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c77d084f05878fba157aOUZkx1hQ07" loading="lazy"  alt="[Image: 6ab1c77d084f05878fba157aOUZkx1hQ07]" class="mycode_img" /><br />
<br />
What I Would Nerf Instead<br />
<br />
Problem<br />
My Nerf Wish<br />
Reason<br />
<br />
Gauntlet waves<br />
Fewer waves<br />
Endurance is not the same as difficulty<br />
<br />
Fodder enemies<br />
Die in fewer hits<br />
Trash mobs should not feel like bosses<br />
<br />
Contact damage<br />
Reduce or remove<br />
It punishes proximity, not mistakes<br />
<br />
Rosary economy<br />
Already touched<br />
I like buying things without selling a kidney<br />
<br />
Flying enemies<br />
A stern talking-to<br />
They know what they did<br />
<br />
I do not expect these nerfs to strike Silksong's gameplay. I genuinely respect Team Cherry for having a certain level of challenge in mind. Some design choices, however, feel made to impede or frustrate me beyond anything else. There is a fine line between a hard game and a game that is hard because it keeps kicking you in the shins while you tie your shoes.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c785e240a88a46cac1e7Jvwrgugl07" loading="lazy"  alt="[Image: 6ab1c785e240a88a46cac1e7Jvwrgugl07]" class="mycode_img" /><br />
<br />
The Second Patch and the Endless Discourse<br />
<br />
Interestingly, the patch notes declare that Team Cherry is already working on a second patch. That suggests more nerfs and/or buffs are coming. Each subsequent patch will divide the playerbase again. Some will call it redundant. Some will call it appreciated. Some will call it a betrayal of the vision. Some will call it Tuesday. In 2026, the discourse is still going. Silksong is not ruined. It is polarizing. It is difficult. It is beautiful. It is also occasionally a migraine with a soundtrack.<br />
<br />
My love/hate relationship with Silksong is not going anywhere. I will keep playing. I will keep dying. I will keep muttering about Splinterbarks under my breath. But if I had to choose, I would leave Moorwing and Sister Splinter alone. Nerf the gauntlets. Nerf the contact damage. Nerf the feeling that every room is a personal insult. Let the optional bosses stay sharp. Let me walk away if I want to. And let me complain about it either way, because that is the true endgame.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c78c084f05878fba15a45g4eXra307" loading="lazy"  alt="[Image: 6ab1c78c084f05878fba15a45g4eXra307]" class="mycode_img" /><br />
<br />
If you are still on the fence about picking up Silksong, or you are eyeing a few metroidvanias to tide you over while the second patch cooks, it helps to know what you are actually paying before you commit. Prices swing wildly between storefronts, regional eShops, and key resellers, and the difference between a full-price impulse buy and a discounted pickup is often a few clicks. I have started running everything through a <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">game price comparison</a> site like DealNest before checkout, mostly because my backlog is already a monument to good intentions and I would rather spend the savings on a game I will actually finish.<br />
<br />
It is also a small mercy when a title you were unsure about drops below the threshold where the frustration stops mattering. A hard game at full price feels like a gamble. The same hard game at a discount feels like a challenge you chose. Either way, check the numbers before you hand over your rosaries.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hollow Knight: Silksong Map Guide - All 28 Maps and How to Get Them]]></title>
			<link>https://forum.orbit-os.org/showthread.php?tid=92</link>
			<pubDate>Sun, 20 Sep 2026 09:20:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.orbit-os.org/member.php?action=profile&uid=33">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.orbit-os.org/showthread.php?tid=92</guid>
			<description><![CDATA[Hey there, fellow wanderer! Have you ever found yourself lost in the twisting corridors of Pharloom, wishing you had a map? I know I have. In Hollow Knight: Silksong, there are 28 maps to collect, and let me tell you, they make all the difference. Whether you're buying from Shakra or hunting down hidden devices, this guide will help you become a master cartographer. So, grab your needle, and let's dive in!<br />
<br />
First things first: Shakra. She's that fierce warrior you'll hear singing or see leaving a trail of Throwing Rings. You can buy half the maps from her. But from Act 2 onward, you'll also find maps by interacting with strange devices or picking them up in map rooms. If you're short on Rosaries when you first meet her, don't worry—you can always buy the map later when you run into her again. Just be prepared to navigate without one for a while, which can be tricky!<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf248007b2c20b948e987bvGqxtK7t07" loading="lazy"  alt="[Image: 6aaf248007b2c20b948e987bvGqxtK7t07]" class="mycode_img" /><br />
<br />
Now, let's break down all 28 maps. I've organized them into a handy table so you can quickly find what you need. Remember, the prices are in Rosaries, and the locations are relative to landmarks like benches or Bellways.<br />
<br />
Map<br />
How to Obtain<br />
Cost (Rosaries)<br />
Location<br />
<br />
Bone Bottom<br />
Buy from Shakra<br />
40<br />
NW part of The Marrow<br />
<br />
The Marrow<br />
Buy from Shakra<br />
50<br />
Near bench in NW part<br />
<br />
Deep Docks<br />
Buy from Shakra<br />
50<br />
East of Deep Docks Bellway<br />
<br />
Far Fields<br />
Buy from Shakra<br />
50<br />
Cave SW of Far Fields Bellway<br />
<br />
Wormways<br />
Buy from Shakra<br />
70<br />
East side, upper path from Moss Grotto<br />
<br />
Hunter's March<br />
Buy from Shakra<br />
70<br />
East side, east of path down to Deep Docks<br />
<br />
Greymoor<br />
Buy from Shakra<br />
70<br />
Eastern part, west of Craw Lake<br />
<br />
Verdania<br />
Find on bug corpse<br />
-<br />
Small camp in SE part<br />
<br />
Bellhart<br />
Buy from Shakra<br />
40<br />
Lower Shellwood, beneath Greyroot's hut<br />
<br />
Shellwood<br />
Buy from Shakra<br />
70<br />
Lower part, beneath Greyroot's hut<br />
<br />
Blasted Steps<br />
Buy from Shakra<br />
70<br />
Eastern part<br />
<br />
Sinner's Road<br />
Buy from Shakra<br />
90<br />
Near bench on NW side of central shaft<br />
<br />
The Slab<br />
Find on bug corpse<br />
-<br />
Cell east of bench in center<br />
<br />
Mount Fay<br />
Buy from Shakra<br />
40<br />
Near bench in lowest part, near path to The Slab<br />
<br />
Sands of Karak<br />
Buy from Shakra<br />
90<br />
Chamber on western side of central shaft<br />
<br />
Bilewater<br />
Buy from Shakra<br />
90<br />
Center, NE of Bilewater Bellway<br />
<br />
Weavenest Atla<br />
Inspect device<br />
-<br />
NE part; head right from Needolin door, break two glowing orbs, inspect device in left chamber<br />
<br />
Grand Gate<br />
Inspect machine<br />
40<br />
Central part<br />
<br />
Underworks<br />
Interact with map<br />
-<br />
Small chamber on western side of central shaft, above first bench<br />
<br />
Whiteward<br />
Inspect machine<br />
70<br />
Area south of only bench<br />
<br />
Choral Chambers<br />
Inspect machine<br />
70<br />
Area east of Grand Bellway<br />
<br />
High Halls<br />
Inspect machine<br />
70<br />
Area east of path up from Choral Chambers<br />
<br />
Whispering Vaults<br />
Inspect machine<br />
70<br />
Hidden chamber at top of central shaft<br />
<br />
Cogwork Core<br />
Step on button<br />
-<br />
Hidden area above foldable bench, beneath NW passageway into Choral Chambers<br />
<br />
Memorium<br />
Inspect machine<br />
70<br />
Map room in SE part<br />
<br />
Putrified Ducts<br />
Inspect table<br />
-<br />
Room on west side of central shaft, SW of Putrified Ducts Bellway<br />
<br />
The Cradle<br />
Inspect machine<br />
70<br />
Alcove on west side<br />
<br />
The Abyss<br />
Inspect device<br />
-<br />
Secret area above bench in lowest part<br />
<br />
As you can see, Shakra is your go-to for many maps, but you'll also need to keep an eye out for other opportunities. I remember the first time I found a map on a bug corpse—I was so surprised! It just goes to show that exploration always pays off.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf2488328baf9d78a285269VJNTB0R07" loading="lazy"  alt="[Image: 6aaf2488328baf9d78a285269VJNTB0R07]" class="mycode_img" /><br />
<br />
A few tips from my own journey: Always buy maps when you can, because backtracking without one is a nightmare. Also, keep an eye out for glowing devices and bug corpses—they often hold maps. And don't forget the Cartographer achievement! Collecting all 28 maps will reward you with that shiny trophy.<br />
<br />
Now, let's talk about the Act 2 shift. In the first act, you rely heavily on Shakra. But once you hit Act 2, you'll start finding maps in map rooms or from strange devices. It's a nice change of pace, and it encourages you to explore every nook and cranny. Have you ever stumbled upon a map machine by accident? I know I have, and it felt like winning the lottery!<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf2492c7aa4725b3351002gNptvvSg07" loading="lazy"  alt="[Image: 6aaf2492c7aa4725b3351002gNptvvSg07]" class="mycode_img" /><br />
<br />
One thing to keep in mind: some maps, like the Weavenest Atla map, require a bit of puzzle-solving. You'll need to break glowing orbs and inspect devices. Others, like the Cogwork Core map, just need you to step on a hidden button. It's always a good idea to poke around every corner.<br />
<br />
So, there you have it. With this guide, you'll never be lost in Pharloom again. Happy mapping, and may your journey be filled with discovery! And remember, if you ever feel overwhelmed, just take a deep breath and ask yourself: what would Shakra do? Probably sing and throw rings, but you get the idea.<br />
<br />
Once you've charted every corner of Pharloom, you might find yourself craving another world to explore. Whether you're eyeing a new Metroidvania or revisiting an old favorite, keeping track of sales across different storefronts can be a chore. That's exactly why I started using a <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">game price comparison</a> tool—it saves me from missing out on good deals.<br />
<br />
DealNest is one of those sites that makes the hunt almost as satisfying as finding a hidden map. It aggregates prices from multiple retailers, so you can see at a glance where a game is cheapest. If you're planning your next purchase after Silksong, give it a look.]]></description>
			<content:encoded><![CDATA[Hey there, fellow wanderer! Have you ever found yourself lost in the twisting corridors of Pharloom, wishing you had a map? I know I have. In Hollow Knight: Silksong, there are 28 maps to collect, and let me tell you, they make all the difference. Whether you're buying from Shakra or hunting down hidden devices, this guide will help you become a master cartographer. So, grab your needle, and let's dive in!<br />
<br />
First things first: Shakra. She's that fierce warrior you'll hear singing or see leaving a trail of Throwing Rings. You can buy half the maps from her. But from Act 2 onward, you'll also find maps by interacting with strange devices or picking them up in map rooms. If you're short on Rosaries when you first meet her, don't worry—you can always buy the map later when you run into her again. Just be prepared to navigate without one for a while, which can be tricky!<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf248007b2c20b948e987bvGqxtK7t07" loading="lazy"  alt="[Image: 6aaf248007b2c20b948e987bvGqxtK7t07]" class="mycode_img" /><br />
<br />
Now, let's break down all 28 maps. I've organized them into a handy table so you can quickly find what you need. Remember, the prices are in Rosaries, and the locations are relative to landmarks like benches or Bellways.<br />
<br />
Map<br />
How to Obtain<br />
Cost (Rosaries)<br />
Location<br />
<br />
Bone Bottom<br />
Buy from Shakra<br />
40<br />
NW part of The Marrow<br />
<br />
The Marrow<br />
Buy from Shakra<br />
50<br />
Near bench in NW part<br />
<br />
Deep Docks<br />
Buy from Shakra<br />
50<br />
East of Deep Docks Bellway<br />
<br />
Far Fields<br />
Buy from Shakra<br />
50<br />
Cave SW of Far Fields Bellway<br />
<br />
Wormways<br />
Buy from Shakra<br />
70<br />
East side, upper path from Moss Grotto<br />
<br />
Hunter's March<br />
Buy from Shakra<br />
70<br />
East side, east of path down to Deep Docks<br />
<br />
Greymoor<br />
Buy from Shakra<br />
70<br />
Eastern part, west of Craw Lake<br />
<br />
Verdania<br />
Find on bug corpse<br />
-<br />
Small camp in SE part<br />
<br />
Bellhart<br />
Buy from Shakra<br />
40<br />
Lower Shellwood, beneath Greyroot's hut<br />
<br />
Shellwood<br />
Buy from Shakra<br />
70<br />
Lower part, beneath Greyroot's hut<br />
<br />
Blasted Steps<br />
Buy from Shakra<br />
70<br />
Eastern part<br />
<br />
Sinner's Road<br />
Buy from Shakra<br />
90<br />
Near bench on NW side of central shaft<br />
<br />
The Slab<br />
Find on bug corpse<br />
-<br />
Cell east of bench in center<br />
<br />
Mount Fay<br />
Buy from Shakra<br />
40<br />
Near bench in lowest part, near path to The Slab<br />
<br />
Sands of Karak<br />
Buy from Shakra<br />
90<br />
Chamber on western side of central shaft<br />
<br />
Bilewater<br />
Buy from Shakra<br />
90<br />
Center, NE of Bilewater Bellway<br />
<br />
Weavenest Atla<br />
Inspect device<br />
-<br />
NE part; head right from Needolin door, break two glowing orbs, inspect device in left chamber<br />
<br />
Grand Gate<br />
Inspect machine<br />
40<br />
Central part<br />
<br />
Underworks<br />
Interact with map<br />
-<br />
Small chamber on western side of central shaft, above first bench<br />
<br />
Whiteward<br />
Inspect machine<br />
70<br />
Area south of only bench<br />
<br />
Choral Chambers<br />
Inspect machine<br />
70<br />
Area east of Grand Bellway<br />
<br />
High Halls<br />
Inspect machine<br />
70<br />
Area east of path up from Choral Chambers<br />
<br />
Whispering Vaults<br />
Inspect machine<br />
70<br />
Hidden chamber at top of central shaft<br />
<br />
Cogwork Core<br />
Step on button<br />
-<br />
Hidden area above foldable bench, beneath NW passageway into Choral Chambers<br />
<br />
Memorium<br />
Inspect machine<br />
70<br />
Map room in SE part<br />
<br />
Putrified Ducts<br />
Inspect table<br />
-<br />
Room on west side of central shaft, SW of Putrified Ducts Bellway<br />
<br />
The Cradle<br />
Inspect machine<br />
70<br />
Alcove on west side<br />
<br />
The Abyss<br />
Inspect device<br />
-<br />
Secret area above bench in lowest part<br />
<br />
As you can see, Shakra is your go-to for many maps, but you'll also need to keep an eye out for other opportunities. I remember the first time I found a map on a bug corpse—I was so surprised! It just goes to show that exploration always pays off.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf2488328baf9d78a285269VJNTB0R07" loading="lazy"  alt="[Image: 6aaf2488328baf9d78a285269VJNTB0R07]" class="mycode_img" /><br />
<br />
A few tips from my own journey: Always buy maps when you can, because backtracking without one is a nightmare. Also, keep an eye out for glowing devices and bug corpses—they often hold maps. And don't forget the Cartographer achievement! Collecting all 28 maps will reward you with that shiny trophy.<br />
<br />
Now, let's talk about the Act 2 shift. In the first act, you rely heavily on Shakra. But once you hit Act 2, you'll start finding maps in map rooms or from strange devices. It's a nice change of pace, and it encourages you to explore every nook and cranny. Have you ever stumbled upon a map machine by accident? I know I have, and it felt like winning the lottery!<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf2492c7aa4725b3351002gNptvvSg07" loading="lazy"  alt="[Image: 6aaf2492c7aa4725b3351002gNptvvSg07]" class="mycode_img" /><br />
<br />
One thing to keep in mind: some maps, like the Weavenest Atla map, require a bit of puzzle-solving. You'll need to break glowing orbs and inspect devices. Others, like the Cogwork Core map, just need you to step on a hidden button. It's always a good idea to poke around every corner.<br />
<br />
So, there you have it. With this guide, you'll never be lost in Pharloom again. Happy mapping, and may your journey be filled with discovery! And remember, if you ever feel overwhelmed, just take a deep breath and ask yourself: what would Shakra do? Probably sing and throw rings, but you get the idea.<br />
<br />
Once you've charted every corner of Pharloom, you might find yourself craving another world to explore. Whether you're eyeing a new Metroidvania or revisiting an old favorite, keeping track of sales across different storefronts can be a chore. That's exactly why I started using a <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">game price comparison</a> tool—it saves me from missing out on good deals.<br />
<br />
DealNest is one of those sites that makes the hunt almost as satisfying as finding a hidden map. It aggregates prices from multiple retailers, so you can see at a glance where a game is cheapest. If you're planning your next purchase after Silksong, give it a look.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[After Silksong, Hollow Knight Fans Need New Hopes]]></title>
			<link>https://forum.orbit-os.org/showthread.php?tid=91</link>
			<pubDate>Sat, 19 Sep 2026 08:19:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.orbit-os.org/member.php?action=profile&uid=33">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.orbit-os.org/showthread.php?tid=91</guid>
			<description><![CDATA[The Nintendo Direct was once a stage for a very specific kind of heartbreak. For seven years, Hollow Knight fans tuned in with the same desperate hope: maybe this time, Silksong. Maybe this time, Hornet would appear. Maybe this time, Team Cherry would end the silence. In 2025, that hope was finally answered. Hollow Knight: Silksong arrived, real and playable, and the long wait collapsed into a strange new problem. When Nintendo announced another Direct for 2026, the Hollow Knight community discovered they had nothing left to beg for.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aadd2fdcd6536649ebcd19epS65aYLo07" loading="lazy"  alt="[Image: 6aadd2fdcd6536649ebcd19epS65aYLo07]" class="mycode_img" /><br />
<br />
Instead of relief, there was an odd emptiness. The Direct had been their annual ritual of disappointment, and now the ritual was broken. For years, the phrase 'Silksong at the Direct' had been a meme, a prayer, and a punchline all at once. Now it was just a memory. The fans had become so accustomed to hoping that they started hunting for a new impossible dream before the old one had even cooled.<br />
<br />
The Hopium Machine Needs New Fuel<br />
<br />
The search did not take long. Hollow Knight fans, like many Nintendo fans, have a mental list of announcements that feel permanently just out of reach. A new Kid Icarus. A new F-Zero. Nintendo acknowledging that Star Fox still exists. These are not realistic expectations so much as emotional insurance. They are the games that let fans feel the sweet ache of wanting something that will probably never come.<br />
<br />
Mother 3 finally getting a release outside Japan is the big one. It was the original hopium game before Hollow Knight even existed. Japanese Nintendo fans have been able to play Mother 3 for almost twenty years, yet despite Earthbound's popularity elsewhere, it has never been localized and made available in other regions. For many, that absence is a wound that never healed. Every Direct is a chance for Nintendo to finally do the right thing, and every Direct without Mother 3 is another small betrayal.<br />
<br />
Then there is Metroid Prime 4. The real hopium game heading into the latest Direct is Metroid Prime 4, and even though yet another rating makes it seem very likely that the game will finally get a release date, Metroid fans are starting to get nervous again. It has been nearly a decade since Nintendo revealed it was working on Metroid Prime 4. People have played it. The finish line has seemed visible for months. But if it does not get a release date soon, worry will spread like a virus. Metroid fans have been burned before, and they know that a rating is not a release date.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aadd30166aa7e845875818bWWPoIBuj07" loading="lazy"  alt="[Image: 6aadd30166aa7e845875818bWWPoIBuj07]" class="mycode_img" /><br />
<br />
A Wider Web of Worry<br />
<br />
The Hollow Knight community is not alone in this cycle. Across the industry, fans build shrines to games that have been teased, rumored, or simply imagined. Hopes are high for a Wolverine re-reveal at a State of Play that has not even been announced yet. Those waiting for news about Kingdom Hearts 4 are really starting to worry. At least they have something to worry about, unlike Final Fantasy 9 fans, who have been left in a quiet purgatory of remaster rumors and anniversary whispers.<br />
<br />
It is a strange ecosystem. A Nintendo Direct no longer needs to include Silksong, because Silksong is here. But the Direct still needs to include something. The fans still need a reason to gather, to speculate, to argue, to create elaborate charts, and to feel that familiar sting when the credits roll and their most wanted game is nowhere to be seen.<br />
<br />
The New Hopium Leaderboard<br />
<br />
Game<br />
Why Fans Still Hope<br />
Realistic Chance<br />
<br />
Mother 3<br />
The legendary untranslated sequel<br />
Low, but never zero<br />
<br />
Metroid Prime 4<br />
Rated, played, and still dateless<br />
High, if Nintendo is ready<br />
<br />
New Kid Icarus<br />
Nostalgia and Sakurai dreams<br />
Very low<br />
<br />
New F-Zero<br />
Captain Falcon deserves better<br />
Low<br />
<br />
Star Fox<br />
Nintendo remembering the franchise<br />
Medium-low<br />
<br />
Wolverine<br />
A re-reveal at an unannounced State of Play<br />
Medium<br />
<br />
Kingdom Hearts 4<br />
Square Enix silence is getting loud<br />
Medium<br />
<br />
Final Fantasy 9<br />
Remake rumors and anniversary energy<br />
Unknown<br />
<br />
The table is only half a joke. For many fans, the hope itself is the entertainment. The Direct is not just a marketing event. It is a shared story, a season finale, and a group therapy session. When one dream is fulfilled, another must take its place. That is how fandom survives.<br />
<br />
By 2026, Hollow Knight: Silksong is no longer a rumor. It is a game people have played, criticized, loved, and maybe even finished. Hornet has taken her place in the pantheon. But the Hollow Knight fandom has not learned how to be satisfied. It has only learned how to transfer its longing. The next Direct will arrive, and the fans will watch. They will hope for Mother 3. They will hope for Metroid Prime 4. They will hope for something impossible. And when the presentation ends, they will do what they have always done: pick a new dream, and wait for the next chance to be disappointed.<br />
<br />
While the waiting continues, the practical side of being a fan does not pause. Backlogs grow, wishlists stretch on for pages, and the games already released quietly compete for attention with the ones still years away. That is where a tool like <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">game price tracker</a> from DealNest earns its place, letting players watch for drops on the titles they actually intend to play instead of paying full price out of impatience.<br />
<br />
It is a small shift in mindset, but a useful one. Instead of pouring all that energy into a Direct that may or may not deliver, fans can spend a little of it on the games sitting unplayed on their shelves, waiting for the right moment and the right price.]]></description>
			<content:encoded><![CDATA[The Nintendo Direct was once a stage for a very specific kind of heartbreak. For seven years, Hollow Knight fans tuned in with the same desperate hope: maybe this time, Silksong. Maybe this time, Hornet would appear. Maybe this time, Team Cherry would end the silence. In 2025, that hope was finally answered. Hollow Knight: Silksong arrived, real and playable, and the long wait collapsed into a strange new problem. When Nintendo announced another Direct for 2026, the Hollow Knight community discovered they had nothing left to beg for.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aadd2fdcd6536649ebcd19epS65aYLo07" loading="lazy"  alt="[Image: 6aadd2fdcd6536649ebcd19epS65aYLo07]" class="mycode_img" /><br />
<br />
Instead of relief, there was an odd emptiness. The Direct had been their annual ritual of disappointment, and now the ritual was broken. For years, the phrase 'Silksong at the Direct' had been a meme, a prayer, and a punchline all at once. Now it was just a memory. The fans had become so accustomed to hoping that they started hunting for a new impossible dream before the old one had even cooled.<br />
<br />
The Hopium Machine Needs New Fuel<br />
<br />
The search did not take long. Hollow Knight fans, like many Nintendo fans, have a mental list of announcements that feel permanently just out of reach. A new Kid Icarus. A new F-Zero. Nintendo acknowledging that Star Fox still exists. These are not realistic expectations so much as emotional insurance. They are the games that let fans feel the sweet ache of wanting something that will probably never come.<br />
<br />
Mother 3 finally getting a release outside Japan is the big one. It was the original hopium game before Hollow Knight even existed. Japanese Nintendo fans have been able to play Mother 3 for almost twenty years, yet despite Earthbound's popularity elsewhere, it has never been localized and made available in other regions. For many, that absence is a wound that never healed. Every Direct is a chance for Nintendo to finally do the right thing, and every Direct without Mother 3 is another small betrayal.<br />
<br />
Then there is Metroid Prime 4. The real hopium game heading into the latest Direct is Metroid Prime 4, and even though yet another rating makes it seem very likely that the game will finally get a release date, Metroid fans are starting to get nervous again. It has been nearly a decade since Nintendo revealed it was working on Metroid Prime 4. People have played it. The finish line has seemed visible for months. But if it does not get a release date soon, worry will spread like a virus. Metroid fans have been burned before, and they know that a rating is not a release date.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aadd30166aa7e845875818bWWPoIBuj07" loading="lazy"  alt="[Image: 6aadd30166aa7e845875818bWWPoIBuj07]" class="mycode_img" /><br />
<br />
A Wider Web of Worry<br />
<br />
The Hollow Knight community is not alone in this cycle. Across the industry, fans build shrines to games that have been teased, rumored, or simply imagined. Hopes are high for a Wolverine re-reveal at a State of Play that has not even been announced yet. Those waiting for news about Kingdom Hearts 4 are really starting to worry. At least they have something to worry about, unlike Final Fantasy 9 fans, who have been left in a quiet purgatory of remaster rumors and anniversary whispers.<br />
<br />
It is a strange ecosystem. A Nintendo Direct no longer needs to include Silksong, because Silksong is here. But the Direct still needs to include something. The fans still need a reason to gather, to speculate, to argue, to create elaborate charts, and to feel that familiar sting when the credits roll and their most wanted game is nowhere to be seen.<br />
<br />
The New Hopium Leaderboard<br />
<br />
Game<br />
Why Fans Still Hope<br />
Realistic Chance<br />
<br />
Mother 3<br />
The legendary untranslated sequel<br />
Low, but never zero<br />
<br />
Metroid Prime 4<br />
Rated, played, and still dateless<br />
High, if Nintendo is ready<br />
<br />
New Kid Icarus<br />
Nostalgia and Sakurai dreams<br />
Very low<br />
<br />
New F-Zero<br />
Captain Falcon deserves better<br />
Low<br />
<br />
Star Fox<br />
Nintendo remembering the franchise<br />
Medium-low<br />
<br />
Wolverine<br />
A re-reveal at an unannounced State of Play<br />
Medium<br />
<br />
Kingdom Hearts 4<br />
Square Enix silence is getting loud<br />
Medium<br />
<br />
Final Fantasy 9<br />
Remake rumors and anniversary energy<br />
Unknown<br />
<br />
The table is only half a joke. For many fans, the hope itself is the entertainment. The Direct is not just a marketing event. It is a shared story, a season finale, and a group therapy session. When one dream is fulfilled, another must take its place. That is how fandom survives.<br />
<br />
By 2026, Hollow Knight: Silksong is no longer a rumor. It is a game people have played, criticized, loved, and maybe even finished. Hornet has taken her place in the pantheon. But the Hollow Knight fandom has not learned how to be satisfied. It has only learned how to transfer its longing. The next Direct will arrive, and the fans will watch. They will hope for Mother 3. They will hope for Metroid Prime 4. They will hope for something impossible. And when the presentation ends, they will do what they have always done: pick a new dream, and wait for the next chance to be disappointed.<br />
<br />
While the waiting continues, the practical side of being a fan does not pause. Backlogs grow, wishlists stretch on for pages, and the games already released quietly compete for attention with the ones still years away. That is where a tool like <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">game price tracker</a> from DealNest earns its place, letting players watch for drops on the titles they actually intend to play instead of paying full price out of impatience.<br />
<br />
It is a small shift in mindset, but a useful one. Instead of pouring all that energy into a Direct that may or may not deliver, fans can spend a little of it on the games sitting unplayed on their shelves, waiting for the right moment and the right price.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A Hornet's Guide to Every Simple Key in Silksong]]></title>
			<link>https://forum.orbit-os.org/showthread.php?tid=90</link>
			<pubDate>Fri, 18 Sep 2026 21:46:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.orbit-os.org/member.php?action=profile&uid=33">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.orbit-os.org/showthread.php?tid=90</guid>
			<description><![CDATA[I still remember the first time I saw a Simple Lock in Hollow Knight: Silksong. It was a smug little door in the Deep Docks, and I had no key. I had Rosaries, a needle, and a bad attitude, but none of that mattered. What good is a key if you forget where the lock is? And what good is a lock if you never find the key? As of 2026, Pharloom has not gotten any kinder, so I am writing down every Simple Key location and every Simple Lock use I have found, so you do not have to backtrack through a thousand crawling tunnels like I did.<br />
<br />
Simple Keys are single-use, which is why I treat each one like a precious secret. There are only four in the game, and each one opens a specific door. If you waste one, you will feel it. So let us walk through the keys first, then the locks.<br />
<br />
The Four Simple Keys of Pharloom<br />
<br />
Key #<br />
Location<br />
Cost or Requirement<br />
What to Remember<br />
<br />
1<br />
Bone Bottom<br />
500 Rosaries<br />
Buy from Pebb the merchant<br />
<br />
2<br />
Sinner's Road<br />
Double jump or clawline<br />
Top northeastern corner, survive the ambush<br />
<br />
3<br />
Sands of Karak<br />
Quick traversal before the path vanishes<br />
Far east bench, body of a dead bug<br />
<br />
4<br />
The Wandering Merchant quest<br />
650 Rosaries<br />
Find Jubilana, then unlock her at First Shrine<br />
<br />
1. Bone Bottom: Pebb's Price<br />
<br />
The first key is the easiest to understand and the hardest to afford early on. I walked up to Pebb the merchant in Bone Bottom, and he wanted 500 Rosaries. That felt like a fortune when I was still learning how to survive. I farmed, completed wishes, and scraped together the cost. If you are short, do not rush into every locked door you see. Trust me, the key is not going anywhere.<br />
<br />
2. Sinner's Road: The Top-Floor Ambush<br />
<br />
Sinner's Road taught me that vertical exploration is its own kind of horror. The second Simple Key sits in the top northeastern corner. You need the double jump or the clawline to cling to walls and climb to the top. Hit the lever to access the top floor, and then get ready. Hornet is ambushed by a big enemy. I died twice before I learned its rhythm, but defeating it rewards the key. Who would have thought a simple climb could turn into a boss fight?<br />
<br />
3. Sands of Karak: A Dead Bug's Gift<br />
<br />
The third key is a test of speed and nerve. In the Sands of Karak, I had to hit a branch and move quickly before the path disappeared. Once I was far east, I kept going in the same direction until I reached a bench with a body on it. I grabbed the Simple Key from the dead bug. It is grim, but in Pharloom, grim is just another word for Tuesday.<br />
<br />
4. The Wandering Merchant: Jubilana's Final Key<br />
<br />
The last key comes from The Wandering Merchant quest. I found Jubilana, then returned to the First Shrine to unlock her as a merchant. After collecting 650 Rosaries, I bought the Simple Key. It is expensive, but by this point you should have a decent Rosary route. If you do not, hunt down wishes and sell what you can spare.<br />
<br />
Where to Use Every Simple Lock<br />
<br />
Now for the part that actually matters. A key without a lock is just a shiny regret. Here is where I used each one.<br />
<br />
Deep Docks: The Bellway Door<br />
<br />
From the Deep Docks Bellway, head right to the lower door. Attack the lever to go down deeper and enter the path below the Forge Daughter. At the end, there is a locked door that reveals a huge part of the Deep Docks. You can access this area later from Far Fields after acquiring certain abilities, but using the Simple Key here gives you a head start with exploration. I chose the early route, and it paid off.<br />
<br />
Sinner's Road: The Green Prince's Cage<br />
<br />
In the vertical room right next to the bench where Shakra is singing in Sinner's Road, I found the Green Prince imprisoned in a cage. Climb a few cages, then glide down the left to access the Simple Lock. The NPC asks Hornet not to free him, but you have to do it to trigger his quest. Sometimes being a hero means ignoring good advice.<br />
<br />
Wormways: The Alchemist's Assistant and Sharpdart<br />
<br />
Upon accessing Wormways, keep going left while avoiding the falling worms until a door eventually appears. This opens more parts of the area, lets you complete the Alchemist’s Assistant quest, and unlocks the Sharpdart skill. That skill is hidden behind a Needolin door that can only be reached by using the clawline and double jump abilities.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aab2ff75414e826e37ddf49ERxR77Wp07" loading="lazy"  alt="[Image: 6aab2ff75414e826e37ddf49ERxR77Wp07]" class="mycode_img" /><br />
<br />
Sharpdart is worth the trouble. It changes how you move and fight, and it makes some later platforming sections far less cruel.<br />
<br />
High Halls: Rosary Cannon and Pale Rosary Necklace<br />
<br />
The door in High Halls is easily accessed from the station location. Unlock the door and head inside to find an obstacle blocking the path leading up. Destroy and navigate the tunnels while avoiding the deadly wheels until you reach the end. There are two paths available. Head down first to get the Rosary Cannon, then go up to collect a lot of Rosaries and open a chest containing the Pale Rosary Necklace. I went up first once, and I regretted it. Learn from my mistake.<br />
<br />
Final Thoughts<br />
<br />
Simple Keys are not just items. They are choices. Each one forces you to decide which part of Pharloom you want to open early, and which part can wait. In 2026, with more players than ever crawling through Silksong, I still see the same question: where do I use this key? My answer is simple. Use it where it hurts least to wait, and where it helps most to explore now. For me, that meant Deep Docks first, then the Green Prince, then Wormways, and finally High Halls. Your path may differ, but at least now you know where every key hides. Good luck out there, and do not waste your Rosaries on regret.<br />
<br />
If hunting down four Simple Keys taught you anything, it's that patience and a bit of planning stretch your resources further than impulse ever will. The same logic applies to building your library. Most of us have a wishlist full of games we'd happily play right now but not at full price, and waiting for the right moment to buy is its own kind of sequence break — you skip the sting and still get where you wanted to go. That's exactly the problem <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">cheapest steam keys</a> was built to solve, gathering discounted keys from reputable sellers into one place so you're not tab-hopping between storefronts comparing numbers.<br />
<br />
DealNest keeps that comparison quick: browse current listings, check the price against what you'd pay on Steam directly, and buy only when the discount actually justifies it. It won't tell you which metroidvania to play next, but it can make the backlog cheaper to build while you wait for the next patch, DLC, or sale. Think of it as one more lock worth opening early — the only difference is that this one saves you money instead of Rosaries.]]></description>
			<content:encoded><![CDATA[I still remember the first time I saw a Simple Lock in Hollow Knight: Silksong. It was a smug little door in the Deep Docks, and I had no key. I had Rosaries, a needle, and a bad attitude, but none of that mattered. What good is a key if you forget where the lock is? And what good is a lock if you never find the key? As of 2026, Pharloom has not gotten any kinder, so I am writing down every Simple Key location and every Simple Lock use I have found, so you do not have to backtrack through a thousand crawling tunnels like I did.<br />
<br />
Simple Keys are single-use, which is why I treat each one like a precious secret. There are only four in the game, and each one opens a specific door. If you waste one, you will feel it. So let us walk through the keys first, then the locks.<br />
<br />
The Four Simple Keys of Pharloom<br />
<br />
Key #<br />
Location<br />
Cost or Requirement<br />
What to Remember<br />
<br />
1<br />
Bone Bottom<br />
500 Rosaries<br />
Buy from Pebb the merchant<br />
<br />
2<br />
Sinner's Road<br />
Double jump or clawline<br />
Top northeastern corner, survive the ambush<br />
<br />
3<br />
Sands of Karak<br />
Quick traversal before the path vanishes<br />
Far east bench, body of a dead bug<br />
<br />
4<br />
The Wandering Merchant quest<br />
650 Rosaries<br />
Find Jubilana, then unlock her at First Shrine<br />
<br />
1. Bone Bottom: Pebb's Price<br />
<br />
The first key is the easiest to understand and the hardest to afford early on. I walked up to Pebb the merchant in Bone Bottom, and he wanted 500 Rosaries. That felt like a fortune when I was still learning how to survive. I farmed, completed wishes, and scraped together the cost. If you are short, do not rush into every locked door you see. Trust me, the key is not going anywhere.<br />
<br />
2. Sinner's Road: The Top-Floor Ambush<br />
<br />
Sinner's Road taught me that vertical exploration is its own kind of horror. The second Simple Key sits in the top northeastern corner. You need the double jump or the clawline to cling to walls and climb to the top. Hit the lever to access the top floor, and then get ready. Hornet is ambushed by a big enemy. I died twice before I learned its rhythm, but defeating it rewards the key. Who would have thought a simple climb could turn into a boss fight?<br />
<br />
3. Sands of Karak: A Dead Bug's Gift<br />
<br />
The third key is a test of speed and nerve. In the Sands of Karak, I had to hit a branch and move quickly before the path disappeared. Once I was far east, I kept going in the same direction until I reached a bench with a body on it. I grabbed the Simple Key from the dead bug. It is grim, but in Pharloom, grim is just another word for Tuesday.<br />
<br />
4. The Wandering Merchant: Jubilana's Final Key<br />
<br />
The last key comes from The Wandering Merchant quest. I found Jubilana, then returned to the First Shrine to unlock her as a merchant. After collecting 650 Rosaries, I bought the Simple Key. It is expensive, but by this point you should have a decent Rosary route. If you do not, hunt down wishes and sell what you can spare.<br />
<br />
Where to Use Every Simple Lock<br />
<br />
Now for the part that actually matters. A key without a lock is just a shiny regret. Here is where I used each one.<br />
<br />
Deep Docks: The Bellway Door<br />
<br />
From the Deep Docks Bellway, head right to the lower door. Attack the lever to go down deeper and enter the path below the Forge Daughter. At the end, there is a locked door that reveals a huge part of the Deep Docks. You can access this area later from Far Fields after acquiring certain abilities, but using the Simple Key here gives you a head start with exploration. I chose the early route, and it paid off.<br />
<br />
Sinner's Road: The Green Prince's Cage<br />
<br />
In the vertical room right next to the bench where Shakra is singing in Sinner's Road, I found the Green Prince imprisoned in a cage. Climb a few cages, then glide down the left to access the Simple Lock. The NPC asks Hornet not to free him, but you have to do it to trigger his quest. Sometimes being a hero means ignoring good advice.<br />
<br />
Wormways: The Alchemist's Assistant and Sharpdart<br />
<br />
Upon accessing Wormways, keep going left while avoiding the falling worms until a door eventually appears. This opens more parts of the area, lets you complete the Alchemist’s Assistant quest, and unlocks the Sharpdart skill. That skill is hidden behind a Needolin door that can only be reached by using the clawline and double jump abilities.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aab2ff75414e826e37ddf49ERxR77Wp07" loading="lazy"  alt="[Image: 6aab2ff75414e826e37ddf49ERxR77Wp07]" class="mycode_img" /><br />
<br />
Sharpdart is worth the trouble. It changes how you move and fight, and it makes some later platforming sections far less cruel.<br />
<br />
High Halls: Rosary Cannon and Pale Rosary Necklace<br />
<br />
The door in High Halls is easily accessed from the station location. Unlock the door and head inside to find an obstacle blocking the path leading up. Destroy and navigate the tunnels while avoiding the deadly wheels until you reach the end. There are two paths available. Head down first to get the Rosary Cannon, then go up to collect a lot of Rosaries and open a chest containing the Pale Rosary Necklace. I went up first once, and I regretted it. Learn from my mistake.<br />
<br />
Final Thoughts<br />
<br />
Simple Keys are not just items. They are choices. Each one forces you to decide which part of Pharloom you want to open early, and which part can wait. In 2026, with more players than ever crawling through Silksong, I still see the same question: where do I use this key? My answer is simple. Use it where it hurts least to wait, and where it helps most to explore now. For me, that meant Deep Docks first, then the Green Prince, then Wormways, and finally High Halls. Your path may differ, but at least now you know where every key hides. Good luck out there, and do not waste your Rosaries on regret.<br />
<br />
If hunting down four Simple Keys taught you anything, it's that patience and a bit of planning stretch your resources further than impulse ever will. The same logic applies to building your library. Most of us have a wishlist full of games we'd happily play right now but not at full price, and waiting for the right moment to buy is its own kind of sequence break — you skip the sting and still get where you wanted to go. That's exactly the problem <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">cheapest steam keys</a> was built to solve, gathering discounted keys from reputable sellers into one place so you're not tab-hopping between storefronts comparing numbers.<br />
<br />
DealNest keeps that comparison quick: browse current listings, check the price against what you'd pay on Steam directly, and buy only when the discount actually justifies it. It won't tell you which metroidvania to play next, but it can make the backlog cheaper to build while you wait for the next patch, DLC, or sale. Think of it as one more lock worth opening early — the only difference is that this one saves you money instead of Rosaries.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hello from admin]]></title>
			<link>https://forum.orbit-os.org/showthread.php?tid=31</link>
			<pubDate>Sat, 25 Apr 2026 11:37:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.orbit-os.org/member.php?action=profile&uid=1">admin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.orbit-os.org/showthread.php?tid=31</guid>
			<description><![CDATA[Hi everyone, I am admin. Glad to join the OrbitOS community and looking forward to sharing progress, testing results, and helping other members.]]></description>
			<content:encoded><![CDATA[Hi everyone, I am admin. Glad to join the OrbitOS community and looking forward to sharing progress, testing results, and helping other members.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New member check-in: PeterGames]]></title>
			<link>https://forum.orbit-os.org/showthread.php?tid=32</link>
			<pubDate>Sat, 25 Apr 2026 11:37:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.orbit-os.org/member.php?action=profile&uid=3">PeterGames</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.orbit-os.org/showthread.php?tid=32</guid>
			<description><![CDATA[Hi everyone, I am PeterGames. Glad to join the OrbitOS community and looking forward to sharing progress, testing results, and helping other members.]]></description>
			<content:encoded><![CDATA[Hi everyone, I am PeterGames. Glad to join the OrbitOS community and looking forward to sharing progress, testing results, and helping other members.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Glad to join OrbitOS: MichaelDry]]></title>
			<link>https://forum.orbit-os.org/showthread.php?tid=33</link>
			<pubDate>Sat, 25 Apr 2026 11:36:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.orbit-os.org/member.php?action=profile&uid=4">MichaelDry</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.orbit-os.org/showthread.php?tid=33</guid>
			<description><![CDATA[Hi everyone, I am MichaelDry. Glad to join the OrbitOS community and looking forward to sharing progress, testing results, and helping other members.]]></description>
			<content:encoded><![CDATA[Hi everyone, I am MichaelDry. Glad to join the OrbitOS community and looking forward to sharing progress, testing results, and helping other members.]]></content:encoded>
		</item>
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